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<blockquote data-quote="CleverNickName" data-source="post: 4176352" data-attributes="member: 50987"><p>Usually it plays out like this: the disabled character casts the spell or moves anyway, slips to -1 hp, and then the healer uses <em>cure minor</em>. The healer doesn't necessarily need to thwack him over the head.</p><p></p><p>Honestly? Well, we had a bit of a slug problem at my apartment in Vancouver last year. So one morning I was scattering some slug granules, and I thought...hmm...slugs are sort of like oozes, right? And well, the idea sort of went on from there. (I had originally posted this rule about a year ago in this same forum, but I couldn't find it.)</p><p></p><p>This rule only saw use in one gaming session, when I took a gang of adventurers through the 3.5E revision of "White Plume Mountain." It tested great.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4176352, member: 50987"] Usually it plays out like this: the disabled character casts the spell or moves anyway, slips to -1 hp, and then the healer uses [I]cure minor[/I]. The healer doesn't necessarily need to thwack him over the head. Honestly? Well, we had a bit of a slug problem at my apartment in Vancouver last year. So one morning I was scattering some slug granules, and I thought...hmm...slugs are sort of like oozes, right? And well, the idea sort of went on from there. (I had originally posted this rule about a year ago in this same forum, but I couldn't find it.) This rule only saw use in one gaming session, when I took a gang of adventurers through the 3.5E revision of "White Plume Mountain." It tested great. [/QUOTE]
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