Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Handful of questions!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Mahdi" data-source="post: 4945303" data-attributes="member: 59506"><p>First thing, Welcome to ENWorld!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p></p><p> </p><p>Yes, BAB applies to touch and ranged touch spells. A Wizard with a few levels of Fighter has engaged in Martial training - something a Wizard doesn't do through the course of their becoming a Wizard (at least not to the same extent anyways). They are much more proficient at "making contact" than a Wizard without the Fighters martial training - so they would be better with these types of spells than a Wizard who doesn't have levels of Fighter.</p><p> </p><p></p><p> </p><p>If you have a BAB that allows a second attack (such as +6/+1) then you roll each attack individually. Each attack has the possibility of being a Critical Hit, but they are determined individually. If the first attack is a Critical Hit, but the second attack is not, only the first attack has Critical Damage - the second attack (if successful) rolls damage normally. If the first attack is successful but not a Critical Hit, and the second attack is a Critical Hit, the first attack rolls normal damage and the second inflicts critical damage. Each attack is resolved seperately of eachother.</p><p> </p><p></p><p> </p><p>XP scales (you need more and more for each successive level, rather than a flat amount) for two main reasons: </p><p> </p><p>1) So that monsters and opponents can scale. A stronger monster is worth more XP. If you changed the XP scale for characters without changing the XP scale for monsters, you're going to end up with the situation where your sixth level characters defeat a higer ECL monster, and gain enough experience from it to gain levels quicker than normal, or possibly even gain multiple levels at once. That probably wouldn't work out very well for your game.</p><p> </p><p>2) The scaling of XP is meant to show the increasing difficulty of gaining high levels. It's just like learning anything. One makes great leaps in talent or skill at first, but as time goes on, it gets harder and harder to improve. Improvements become much slower and smaller.</p><p> </p><p>So, is your idea overpowered?: Yes. Is it a bad idea?: Yes. It completely throws off the scaling and math that the system is built upon.</p><p> </p><p>If the XP/class progression system causes a disconnect with you (doesn't seem realistic or seems overpowered) - maybe check out <a href="http://enworld.rpgnow.com/product_info.php?products_id=58711" target="_blank">Complete_Control</a> or <a href="http://enworld.rpgnow.com/product_info.php?products_id=18175&it=1" target="_blank">Buy_the_Numbers</a>. They allow you to use XP to buy (and mix and match) class abilities. They both basically allow you to play a classless game without having to rework the XP system.</p><p> </p><p>Hope this helped, and again, Welcome to ENWorld.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4945303, member: 59506"] First thing, Welcome to ENWorld!:D Yes, BAB applies to touch and ranged touch spells. A Wizard with a few levels of Fighter has engaged in Martial training - something a Wizard doesn't do through the course of their becoming a Wizard (at least not to the same extent anyways). They are much more proficient at "making contact" than a Wizard without the Fighters martial training - so they would be better with these types of spells than a Wizard who doesn't have levels of Fighter. If you have a BAB that allows a second attack (such as +6/+1) then you roll each attack individually. Each attack has the possibility of being a Critical Hit, but they are determined individually. If the first attack is a Critical Hit, but the second attack is not, only the first attack has Critical Damage - the second attack (if successful) rolls damage normally. If the first attack is successful but not a Critical Hit, and the second attack is a Critical Hit, the first attack rolls normal damage and the second inflicts critical damage. Each attack is resolved seperately of eachother. XP scales (you need more and more for each successive level, rather than a flat amount) for two main reasons: 1) So that monsters and opponents can scale. A stronger monster is worth more XP. If you changed the XP scale for characters without changing the XP scale for monsters, you're going to end up with the situation where your sixth level characters defeat a higer ECL monster, and gain enough experience from it to gain levels quicker than normal, or possibly even gain multiple levels at once. That probably wouldn't work out very well for your game. 2) The scaling of XP is meant to show the increasing difficulty of gaining high levels. It's just like learning anything. One makes great leaps in talent or skill at first, but as time goes on, it gets harder and harder to improve. Improvements become much slower and smaller. So, is your idea overpowered?: Yes. Is it a bad idea?: Yes. It completely throws off the scaling and math that the system is built upon. If the XP/class progression system causes a disconnect with you (doesn't seem realistic or seems overpowered) - maybe check out [URL="http://enworld.rpgnow.com/product_info.php?products_id=58711"]Complete_Control[/URL] or [URL="http://enworld.rpgnow.com/product_info.php?products_id=18175&it=1"]Buy_the_Numbers[/URL]. They allow you to use XP to buy (and mix and match) class abilities. They both basically allow you to play a classless game without having to rework the XP system. Hope this helped, and again, Welcome to ENWorld.:cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Handful of questions!
Top