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<blockquote data-quote="aboyd" data-source="post: 4945989" data-attributes="member: 44797"><p>Yes, BAB applies. It's easy to explain, at least in my games. The character has deliberately taken up levels of training in a class that is all about improving your aim, damage, and combat prowess. If a character took up such a class and did <em>not</em> improve his or her ability to hit the enemy, <em>that</em> would be the weird thing, in my opinion. Don't forget, when a player makes a choice to take a class, feat, skill, or spell, they are making a clear decision about <em>what they hope to become.</em> If you kill off the advantages of these choices, you are basically saying, "Your character sunk all that time & effort into something that gave no return or material advantage. Ha ha."</p><p></p><p>That isn't good. Of course, if you've explained your changes beforehand, then at least the players can avoid certain things and thus avoid feeling screwed over.</p><p></p><p></p><p>Like StreamOfTheSky, I have no idea what you're asking here. BAB has no influence on critical strikes. Critical strikes only occur when someone naturally rolls high on a d20. The BAB doesn't figure in.</p><p></p><p>Of course, a high BAB means you can attack multiple times in a single round. So, if you have a high BAB, you'll get more chances to roll to hit. And that means more chances to roll high and get a critical strike. I guess in that sense, BAB does have some tangential relationship.</p><p></p><p></p><p>As someone else noted, you don't have to work 11 times harder (or longer) if you need 11k to gain a level. An appropriate fight for a first level character will end with the character getting about 75 XP. After 13 or 14 or 15 combat encounters, he will level up. An appropriate fight for a 5th level character would award him 350 XP. After 13 or 14 or 15 combat encounters, he will level up. Thus they are technically putting out the same effort, assuming they each fight battles appropriate for their level.</p><p></p><p></p><p>I think it's an unnecessary game mechanic.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4945989, member: 44797"] Yes, BAB applies. It's easy to explain, at least in my games. The character has deliberately taken up levels of training in a class that is all about improving your aim, damage, and combat prowess. If a character took up such a class and did [i]not[/i] improve his or her ability to hit the enemy, [i]that[/i] would be the weird thing, in my opinion. Don't forget, when a player makes a choice to take a class, feat, skill, or spell, they are making a clear decision about [i]what they hope to become.[/i] If you kill off the advantages of these choices, you are basically saying, "Your character sunk all that time & effort into something that gave no return or material advantage. Ha ha." That isn't good. Of course, if you've explained your changes beforehand, then at least the players can avoid certain things and thus avoid feeling screwed over. Like StreamOfTheSky, I have no idea what you're asking here. BAB has no influence on critical strikes. Critical strikes only occur when someone naturally rolls high on a d20. The BAB doesn't figure in. Of course, a high BAB means you can attack multiple times in a single round. So, if you have a high BAB, you'll get more chances to roll to hit. And that means more chances to roll high and get a critical strike. I guess in that sense, BAB does have some tangential relationship. As someone else noted, you don't have to work 11 times harder (or longer) if you need 11k to gain a level. An appropriate fight for a first level character will end with the character getting about 75 XP. After 13 or 14 or 15 combat encounters, he will level up. An appropriate fight for a 5th level character would award him 350 XP. After 13 or 14 or 15 combat encounters, he will level up. Thus they are technically putting out the same effort, assuming they each fight battles appropriate for their level. I think it's an unnecessary game mechanic. [/QUOTE]
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