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<blockquote data-quote="green slime" data-source="post: 4948505" data-attributes="member: 1325"><p>Duelling? DnD isn't really made for Duelling, it is supposed to a co-operative event. </p><p></p><p>But it can be fun to try out. But 35 hp on average, Max 60 hp, at level 10 for a 4th level spell, isn't too impressive. He isn't going to autokill any single one 10th level character with that unless he gets very lucky.</p><p></p><p>How many 4th level spell slots: 5 at most (without items, of course) if he is a specialist. </p><p></p><p>Any self-respecting rogue or dex fighter should have a much higher Touch AC (15+).</p><p></p><p>A fighter, paladin, or barbarian should have hp enough to wade through the first attack. Don't forget Combat Expertise in these situations (up to +5 dodge bonus)</p><p></p><p>A cleric will feel the heat, but generally patch himself up. He should also possibly have access to other bonuses that do affect touch AC (sacred, dodge, deflection (<em>shield of faith</em>) and miss chances (<em>entropic shield</em>, etc) and can completely negate the whole ranged touch with <em>darkness</em>, or <em>obscuring cloud</em>, and the like. Furthermore at 10th level, can give himself SR 22 for 10 minutes...</p><p></p><p>Even with 85% to hit with the touch AC, SR 22 means the 10th level wizard with Greater Spell Penetration (+4, so he needs to roll 8 or more) will only succeed in both hitting and penetrating the SR (85% * 65%) = 55.25% chance. Add in an <em>entropic shield</em> (20% miss chance), and it drops to </p><p>44.2%. </p><p></p><p>And all this without investing in magical items.</p><p></p><p>One thing to remember, is that duelling favours the wizard: High dex means he is likely to go first. The wizards speciality is limited use high power artillery and special effects. A truer measure, would pit your contestants through 4 encounters against different characters in the same day, (i.e. without opportunity for rememorization), but with access to healing magic. A question also exists about what kind of prep time you allow.</p><p></p><p>I can guarantee, at the end of the day, the wizard will be weeping and pouting. If he wins 2 of 4, he'll have done well.</p></blockquote><p></p>
[QUOTE="green slime, post: 4948505, member: 1325"] Duelling? DnD isn't really made for Duelling, it is supposed to a co-operative event. But it can be fun to try out. But 35 hp on average, Max 60 hp, at level 10 for a 4th level spell, isn't too impressive. He isn't going to autokill any single one 10th level character with that unless he gets very lucky. How many 4th level spell slots: 5 at most (without items, of course) if he is a specialist. Any self-respecting rogue or dex fighter should have a much higher Touch AC (15+). A fighter, paladin, or barbarian should have hp enough to wade through the first attack. Don't forget Combat Expertise in these situations (up to +5 dodge bonus) A cleric will feel the heat, but generally patch himself up. He should also possibly have access to other bonuses that do affect touch AC (sacred, dodge, deflection ([i]shield of faith[/i]) and miss chances ([i]entropic shield[/i], etc) and can completely negate the whole ranged touch with [i]darkness[/i], or [i]obscuring cloud[/i], and the like. Furthermore at 10th level, can give himself SR 22 for 10 minutes... Even with 85% to hit with the touch AC, SR 22 means the 10th level wizard with Greater Spell Penetration (+4, so he needs to roll 8 or more) will only succeed in both hitting and penetrating the SR (85% * 65%) = 55.25% chance. Add in an [i]entropic shield[/i] (20% miss chance), and it drops to 44.2%. And all this without investing in magical items. One thing to remember, is that duelling favours the wizard: High dex means he is likely to go first. The wizards speciality is limited use high power artillery and special effects. A truer measure, would pit your contestants through 4 encounters against different characters in the same day, (i.e. without opportunity for rememorization), but with access to healing magic. A question also exists about what kind of prep time you allow. I can guarantee, at the end of the day, the wizard will be weeping and pouting. If he wins 2 of 4, he'll have done well. [/QUOTE]
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