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Handing character death
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<blockquote data-quote="Hemlock Stones" data-source="post: 1534382" data-attributes="member: 19278"><p><strong>Only Characters Die?</strong></p><p></p><p>GREETINGS!</p><p></p><p>I've always felt in my humble opinion that spells that ressurrect characters are too damned powerful. Many of the folks I game with invest a long time developing characters and back stories for them. Seeing one of them get offed is unfortunate. Yet too often the group gets to be too old and predictable, alliances are formed that are hard to role play off of. </p><p></p><p>Characters dying keeps thing fresh and new. One of things that I will implement in the next game I am DM'ing will be the Bag of Life. A black velvet bag with those glass beads at your local hobby store. One blue one for each level a character has attained. One red one for each charcter. And an equal number of clear ones. If somebody dies and a resurrection spell is cast, the player of the dead character draws a glass bead from the bag. If they draw a blue bead, they come back missing a level. A red bead the character comes back intact. A clear bead, well, they're dead, an ex-character, a character that has gone on to meet its maker, one joining the choir invisible....</p><p></p><p>Heh Heh</p><p>So Sayeth the Bone Daddy</p></blockquote><p></p>
[QUOTE="Hemlock Stones, post: 1534382, member: 19278"] [b]Only Characters Die?[/b] GREETINGS! I've always felt in my humble opinion that spells that ressurrect characters are too damned powerful. Many of the folks I game with invest a long time developing characters and back stories for them. Seeing one of them get offed is unfortunate. Yet too often the group gets to be too old and predictable, alliances are formed that are hard to role play off of. Characters dying keeps thing fresh and new. One of things that I will implement in the next game I am DM'ing will be the Bag of Life. A black velvet bag with those glass beads at your local hobby store. One blue one for each level a character has attained. One red one for each charcter. And an equal number of clear ones. If somebody dies and a resurrection spell is cast, the player of the dead character draws a glass bead from the bag. If they draw a blue bead, they come back missing a level. A red bead the character comes back intact. A clear bead, well, they're dead, an ex-character, a character that has gone on to meet its maker, one joining the choir invisible.... Heh Heh So Sayeth the Bone Daddy [/QUOTE]
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