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General Tabletop Discussion
*Pathfinder & Starfinder
Handing out abilities rather than magic items
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<blockquote data-quote="Jack Simth" data-source="post: 2929111" data-attributes="member: 29252"><p>If I were the Sorceror or the Ranger, I would feel downright sad, as the abilities granted to the other players would kinda eclipse what you've listed for the Sorceror or the Ranger. You see, the Sorceror can get a Swim speed fairly readily, simply by having the ever-useful Alter Self, a mere 2nd level spell. A Ranger's Animal Companion is kinda.... well... useless, for most things beyond flavor. Sure, it can yelp a couple of times when something comes near, and take a turn guarding the camp at night, fetch a few things, but for the most part, a Ranger's Animal Companion is very weak compared to the Ranger. Tack on that you're not planning on taking them back underwater anytime soon, and both those abilities become kinda useless, comparatively.</p><p></p><p>The Fast Healing 1 when in contact with water, and the access to the Water domain, on the other hand, are extremely useful. Depending on what limitations you put on the Fast Healing, the Rogue will thereafter pretty much always be ready to go (Pour canteen into bucket. Put hand in bucket. Wait ten minutes. Poof! 100 HP healing; pour bucket through funnel into canteen - want the water for next time! And besides, Create Water is a very low-level spell for clerics.....). The water domain has such nifties as Fog Cloud, Ice Storm, Cone of Cold, Acid Fog, and Horrid Wilting (Elemental Swarm is useful, but mostly only under the right circumstances, as it only lasts 10 min/level, and takes half an hour to power up), in addition to the domain power (team up with the Sorceror for some Planar Binding goodness - Sorceror Calls up a Medium Water Elemental, Cleric Commands it - Disposable Minion!). </p><p></p><p>If you have access to it, what would be sweet for the Sorceror would be an appropriet Bloodline feat from Dragon 311; the Water Bloodline feat (minus the drawback, prefferably, as you don't really want your Sorceror to suddenly lose Fireball and Scorching Ray) and it gives him an extra spell known per level (from a specific list).... which would rock for a Sorceror about as much as an extra domain would for a cleric (although the Water Bloodline feat is kinda low on combat use until about 12th or so when it's 6th level spell becomes available).</p><p></p><p>For the ranger.... that's a tougher one. Of the entire party, he's the one that would get the most use out of Fast Healing, I should think....</p><p></p><p>Although... as it's a boon from a diety, perhaps give them a list of choices (e.g., the Water domain, the Bloodline feat, fast healing when in contact with water, a few others) and let them choose what they want.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2929111, member: 29252"] If I were the Sorceror or the Ranger, I would feel downright sad, as the abilities granted to the other players would kinda eclipse what you've listed for the Sorceror or the Ranger. You see, the Sorceror can get a Swim speed fairly readily, simply by having the ever-useful Alter Self, a mere 2nd level spell. A Ranger's Animal Companion is kinda.... well... useless, for most things beyond flavor. Sure, it can yelp a couple of times when something comes near, and take a turn guarding the camp at night, fetch a few things, but for the most part, a Ranger's Animal Companion is very weak compared to the Ranger. Tack on that you're not planning on taking them back underwater anytime soon, and both those abilities become kinda useless, comparatively. The Fast Healing 1 when in contact with water, and the access to the Water domain, on the other hand, are extremely useful. Depending on what limitations you put on the Fast Healing, the Rogue will thereafter pretty much always be ready to go (Pour canteen into bucket. Put hand in bucket. Wait ten minutes. Poof! 100 HP healing; pour bucket through funnel into canteen - want the water for next time! And besides, Create Water is a very low-level spell for clerics.....). The water domain has such nifties as Fog Cloud, Ice Storm, Cone of Cold, Acid Fog, and Horrid Wilting (Elemental Swarm is useful, but mostly only under the right circumstances, as it only lasts 10 min/level, and takes half an hour to power up), in addition to the domain power (team up with the Sorceror for some Planar Binding goodness - Sorceror Calls up a Medium Water Elemental, Cleric Commands it - Disposable Minion!). If you have access to it, what would be sweet for the Sorceror would be an appropriet Bloodline feat from Dragon 311; the Water Bloodline feat (minus the drawback, prefferably, as you don't really want your Sorceror to suddenly lose Fireball and Scorching Ray) and it gives him an extra spell known per level (from a specific list).... which would rock for a Sorceror about as much as an extra domain would for a cleric (although the Water Bloodline feat is kinda low on combat use until about 12th or so when it's 6th level spell becomes available). For the ranger.... that's a tougher one. Of the entire party, he's the one that would get the most use out of Fast Healing, I should think.... Although... as it's a boon from a diety, perhaps give them a list of choices (e.g., the Water domain, the Bloodline feat, fast healing when in contact with water, a few others) and let them choose what they want. [/QUOTE]
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Handing out abilities rather than magic items
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