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General Tabletop Discussion
*Pathfinder & Starfinder
Handing out abilities rather than magic items
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<blockquote data-quote="Oryan77" data-source="post: 2930167" data-attributes="member: 18701"><p>Wow, why have I not noticed this magic item? I can't believe out of the 3 years I've DM'ed 3.5 I have overlooked this item.</p><p></p><p>A little off topic, but why does this Necklace cost only 9k when it has so many uses including water breathing, yet a Ring of Water Breathing (Planar Handbook) costs 12k?</p><p></p><p>Back on topic. You guys are making me concider just giving everyone the same ability. It's so common for players to see how greener the grass is on the other players side. I can totally see them bickering.</p><p></p><p>So I'm thinking about granting them each a swim speed of 30ft. This isn't really powerful and doesn't effect the campaign overall. It's slower than an Aquatic Elf but still lets them move the same as if on land. It would also cut down on the amount of underwater checks.</p><p></p><p>I thought of granting waterbreathing (Deep Sashelas is granting the power and that's what he actually grants according to PS lore). But a PC found a waterbreathing ring and hasn't used it yet. I'm also wanting to hand out the Necklace of Adaptation too. I don't want them to feel the items are a waste.</p><p></p><p>Thanks for all of the advice!</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2930167, member: 18701"] Wow, why have I not noticed this magic item? I can't believe out of the 3 years I've DM'ed 3.5 I have overlooked this item. A little off topic, but why does this Necklace cost only 9k when it has so many uses including water breathing, yet a Ring of Water Breathing (Planar Handbook) costs 12k? Back on topic. You guys are making me concider just giving everyone the same ability. It's so common for players to see how greener the grass is on the other players side. I can totally see them bickering. So I'm thinking about granting them each a swim speed of 30ft. This isn't really powerful and doesn't effect the campaign overall. It's slower than an Aquatic Elf but still lets them move the same as if on land. It would also cut down on the amount of underwater checks. I thought of granting waterbreathing (Deep Sashelas is granting the power and that's what he actually grants according to PS lore). But a PC found a waterbreathing ring and hasn't used it yet. I'm also wanting to hand out the Necklace of Adaptation too. I don't want them to feel the items are a waste. Thanks for all of the advice! [/QUOTE]
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Handing out abilities rather than magic items
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