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Handing out Experience
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<blockquote data-quote="kaomera" data-source="post: 3694727" data-attributes="member: 38357"><p>Heck yeah, full XP! I award XP by encounter, even if it's actually calculated by creature (or other threat). In fact I will usually award a group of creatures a single CR if the encounter isn't a standard / straightforward combat. But if the PCs have accomplished their goals, then they should get <em>all</em> the XP for the encounter, IMHO.</p><p></p><p>Actually, now that I think about it there's two other possibilities here:</p><p></p><p>I could see bumping up the Squid's CR by a few points if part of the encounter goals is: "Ensure that the crew isn't killed", but in that case I'd have to reduce the total reward based on the number of preventable crew deaths... And I'd also have to make sure that the PCs (and the players) actually agreed to those goals.</p><p></p><p>In the case of the Giants if there was a good likelihood that they might run into and smash up a local village if the PCs let them get away, then the PCs might find themselves fighting the survivors in a second encounter. In this case I wouldn't award the party XP for them a second time. Of course, again, I'd want the players to have at least a good idea that this might happen... And they could just ignore the situation, but that would definitely have consequences...</p></blockquote><p></p>
[QUOTE="kaomera, post: 3694727, member: 38357"] Heck yeah, full XP! I award XP by encounter, even if it's actually calculated by creature (or other threat). In fact I will usually award a group of creatures a single CR if the encounter isn't a standard / straightforward combat. But if the PCs have accomplished their goals, then they should get [i]all[/i] the XP for the encounter, IMHO. Actually, now that I think about it there's two other possibilities here: I could see bumping up the Squid's CR by a few points if part of the encounter goals is: "Ensure that the crew isn't killed", but in that case I'd have to reduce the total reward based on the number of preventable crew deaths... And I'd also have to make sure that the PCs (and the players) actually agreed to those goals. In the case of the Giants if there was a good likelihood that they might run into and smash up a local village if the PCs let them get away, then the PCs might find themselves fighting the survivors in a second encounter. In this case I wouldn't award the party XP for them a second time. Of course, again, I'd want the players to have at least a good idea that this might happen... And they could just ignore the situation, but that would definitely have consequences... [/QUOTE]
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