Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Handing out Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kensanata" data-source="post: 3694961" data-attributes="member: 47845"><p>I agree; this is a problem. Here's how I handle it:</p><p></p><ul> <li data-xf-list-type="ul">Two giants got hit hard and flee in panic: XP for the two giants.</li> <li data-xf-list-type="ul">Two giants got hit hard and flee in panic, are pursued, and cut down: XP for the two giants.</li> <li data-xf-list-type="ul">Two giants did not get hit and make a strategic retreat: No XP.</li> <li data-xf-list-type="ul">Two giants are tracked down and defated later (and they are at full hit points, either because they weren't hurt before, or because they recovered): XP for the two giants.</li> </ul><p></p><p>Thus, if the two giants were part of the melee, got hit hard, fled in panic, and are encountered later (fully healed), the group can get twice the XP.</p><p></p><p>And really, "they all look same" – if years pass between the first encounter and the final punishment, I find it natural to grant XP (again). Similarly, if the party later encounters two fully healed giants it doesn't really matter whether they are the same giants they encountered before: It's an encounter containing two giants and defeating them is worth some XP.</p><p></p><p></p><p></p><p>Hm. Tricky. How do you handle a stand-off, then? Party meets five giants, the giants won't let them pass, and there's no fight. No XP, right? Party wants to rid a valley of five giants, but whenever they meet the giants, they retreat. But as soon as the party is gone, the giants return. I'd still award no XP. The point is that the party neither weaken the enemy, nor did the party furher their goals. The giants just stayed. I don't want to give XP in this situation. I prefer the players having to take some risk: Sneaking past the giants, hitting them hard, or finding 10 minutes to change the squid's attitude from hostile to unfriendly via Wild Empathy. Just insulting monsters and surviving is not enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kensanata, post: 3694961, member: 47845"] I agree; this is a problem. Here's how I handle it: [list] [*]Two giants got hit hard and flee in panic: XP for the two giants. [*]Two giants got hit hard and flee in panic, are pursued, and cut down: XP for the two giants. [*]Two giants did not get hit and make a strategic retreat: No XP. [*]Two giants are tracked down and defated later (and they are at full hit points, either because they weren't hurt before, or because they recovered): XP for the two giants. [/list] Thus, if the two giants were part of the melee, got hit hard, fled in panic, and are encountered later (fully healed), the group can get twice the XP. And really, "they all look same" – if years pass between the first encounter and the final punishment, I find it natural to grant XP (again). Similarly, if the party later encounters two fully healed giants it doesn't really matter whether they are the same giants they encountered before: It's an encounter containing two giants and defeating them is worth some XP. Hm. Tricky. How do you handle a stand-off, then? Party meets five giants, the giants won't let them pass, and there's no fight. No XP, right? Party wants to rid a valley of five giants, but whenever they meet the giants, they retreat. But as soon as the party is gone, the giants return. I'd still award no XP. The point is that the party neither weaken the enemy, nor did the party furher their goals. The giants just stayed. I don't want to give XP in this situation. I prefer the players having to take some risk: Sneaking past the giants, hitting them hard, or finding 10 minutes to change the squid's attitude from hostile to unfriendly via Wild Empathy. Just insulting monsters and surviving is not enough. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Handing out Experience
Top