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Handing out Experience
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<blockquote data-quote="Digital Archon" data-source="post: 3695073" data-attributes="member: 33706"><p>This is my view on XP: Experience is awarded for overcoming a challenge, not for killing things. This is why XP is awarded for traps (whether or not it's disabled, XP is awarded for the trap as long as it's encountered) and non-combat encounters. </p><p></p><p>Therefore, in the two situations provided in the original post, i would provide full XP for the encounters because the challenge has been overcome.</p><p></p><p>In the post above mine, i would award no XP because no challenge has been overcome. Somehow convincing the giants to leave the valley without killing them all would be worth an XP award.</p><p></p><p>Furthermore, if an opponent challenges the PCs more than once, i figure it's fair to get XP for the challenge more than once. In general, it's not a good idea to let your opponents run away, because they're likely to come back with buddies, or new tactics to fight you with.</p><p></p><p>Only awarding XP for things killed simply encourages "kill everything in sight" behavior.</p></blockquote><p></p>
[QUOTE="Digital Archon, post: 3695073, member: 33706"] This is my view on XP: Experience is awarded for overcoming a challenge, not for killing things. This is why XP is awarded for traps (whether or not it's disabled, XP is awarded for the trap as long as it's encountered) and non-combat encounters. Therefore, in the two situations provided in the original post, i would provide full XP for the encounters because the challenge has been overcome. In the post above mine, i would award no XP because no challenge has been overcome. Somehow convincing the giants to leave the valley without killing them all would be worth an XP award. Furthermore, if an opponent challenges the PCs more than once, i figure it's fair to get XP for the challenge more than once. In general, it's not a good idea to let your opponents run away, because they're likely to come back with buddies, or new tactics to fight you with. Only awarding XP for things killed simply encourages "kill everything in sight" behavior. [/QUOTE]
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