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*TTRPGs General
Handing out XP in your campaigns
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<blockquote data-quote="the Jester" data-source="post: 1480781" data-attributes="member: 1210"><p>My xp system, which I have posted so many times I oughta bookmark one so I can just cut & paste:</p><p></p><p>1. Figure xp per dmg, using standard system.</p><p></p><p>2. Cut this in half.</p><p></p><p>3. Add in roleplaying xp. I divide this into four categories: class, race, alignment and personal. Simply using abilities doesn't work; it's <em>how</em> you use them. I make it very easy to get all four categories. Each category yields 25 x character level, so (for example) a 2nd level pc who gets all four earns 200 xp for roleplaying.</p><p></p><p>4. Add in xp for props (miniatures, picture, etc) and for lubricating the game (eg. helping the dm take notes, picking up the player who's stranded when it's inconvenient, etc) at the same rate as roleplaying xp- 25 x level per category.</p><p></p><p>Occasionally pcs will earn double rp xp in a category, but I keep that rare.</p><p></p><p>My system has (imho) the advantages of being easy to use and for the players to understand, of promoting roleplaying amongst the pcs, and of ever so slightly slowing advancement (again, imho 3e advances characters too quickly by default). It helps encourage the pcs to help me out with arduous dming tasks, too- the notetaking we do is extensive because everyone digs the story hours, so the fact that I don't have to do it helps keep the moving.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1480781, member: 1210"] My xp system, which I have posted so many times I oughta bookmark one so I can just cut & paste: 1. Figure xp per dmg, using standard system. 2. Cut this in half. 3. Add in roleplaying xp. I divide this into four categories: class, race, alignment and personal. Simply using abilities doesn't work; it's [i]how[/i] you use them. I make it very easy to get all four categories. Each category yields 25 x character level, so (for example) a 2nd level pc who gets all four earns 200 xp for roleplaying. 4. Add in xp for props (miniatures, picture, etc) and for lubricating the game (eg. helping the dm take notes, picking up the player who's stranded when it's inconvenient, etc) at the same rate as roleplaying xp- 25 x level per category. Occasionally pcs will earn double rp xp in a category, but I keep that rare. My system has (imho) the advantages of being easy to use and for the players to understand, of promoting roleplaying amongst the pcs, and of ever so slightly slowing advancement (again, imho 3e advances characters too quickly by default). It helps encourage the pcs to help me out with arduous dming tasks, too- the notetaking we do is extensive because everyone digs the story hours, so the fact that I don't have to do it helps keep the moving. [/QUOTE]
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