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*TTRPGs General
Handing out XP in your campaigns
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<blockquote data-quote="Haltherrion" data-source="post: 1480895" data-attributes="member: 18253"><p>I do pretty much the same thing. You didn't mention varying the session award based on how the session went but I do that as well. I shoot for a similar rate of advancement. Also do the no-show 50% award.</p><p> </p><p>My reasons are partly similar to yours (works well with less frequent sessions) but also:</p><ul> <li data-xf-list-type="ul">I think the EL/CR system suggests alot more accuracy than is actually present. It's like measuring 20 jello cubes with a micrometer and computing the volume. I say mash them all in a measuring cup and measure once <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></li> <li data-xf-list-type="ul">I like to pace my campaigns. Campaigns have a finite life time and my players and I would generally like to achieve a certain level by the end. Session awards cuts to the chase. If I want X sessions per level, it is pretty easy to figure out what the average session ought to be worth.</li> <li data-xf-list-type="ul">It is pretty darn simple.</li> <li data-xf-list-type="ul">It eliminates arguments about EL/CR calculation when I do mixed encounter groups, which I do a lot.</li> </ul><p>I think CRs are a great addition and are useful in planning encounters but I don't use it beyond that.</p><p> </p><p> Marc</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 1480895, member: 18253"] I do pretty much the same thing. You didn't mention varying the session award based on how the session went but I do that as well. I shoot for a similar rate of advancement. Also do the no-show 50% award. My reasons are partly similar to yours (works well with less frequent sessions) but also: [list] [*]I think the EL/CR system suggests alot more accuracy than is actually present. It's like measuring 20 jello cubes with a micrometer and computing the volume. I say mash them all in a measuring cup and measure once :p [*]I like to pace my campaigns. Campaigns have a finite life time and my players and I would generally like to achieve a certain level by the end. Session awards cuts to the chase. If I want X sessions per level, it is pretty easy to figure out what the average session ought to be worth. [*]It is pretty darn simple. [*]It eliminates arguments about EL/CR calculation when I do mixed encounter groups, which I do a lot. [/list]I think CRs are a great addition and are useful in planning encounters but I don't use it beyond that. Marc [/QUOTE]
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Handing out XP in your campaigns
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