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<blockquote data-quote="JDJblatherings" data-source="post: 3767325" data-attributes="member: 52044"><p>I've dm'd for as many as 14. </p><p></p><p>when runnign a game for large groups move away from the idea of just presenting adventutres you now actually have a chance to really present the campaign.</p><p></p><p>My advice keep everyone at the table but split them up...a lot. do not let them split up for long in the same dungeon but to let them split up in the same county or kingdom or plane depending on levels of play. </p><p> All 9 guys might not want to go berry picking in the forest of Nillish but two guys might want to , let them. you have a player population that allows you and them to explore and develop odd little nooks of your campaign you might have ignored before.</p><p></p><p>Use lots of cliff hangers to switch from one subgroup to the next. It keeps un involved players attention and eagerness up. you can also resolve soem cliff hangers off screen if it isn't a big deal...player just webbed a room full of kobolds do a cliff hanger switch. come back to them and the kobolds have all been dealt with and the room is looted. </p><p></p><p>Plan breaks and stick to planned break times, even bathroom breaks. I once had one campaign where we played for 2 or 3 hours then had a 1 to 2 hour break in in the middle to eat, play some sports, fix records, get friendly chatter out of the way and then played for another 3+ hours after that.</p><p></p><p>do use annoying player knowldge puzzles and swith the action to others while the puzzle is being worked on.</p><p></p><p>Write out treasure lists and hand them to the players. don't spend table time describing a whole treasure haul.</p><p></p><p>Let other players briefly play the roles of other PCs familairs, animal companions, followers and even summoned monsters. that way soem folks have stuff to do when they aren't in the scene and it adds more depth to the npcs plus it drops some work for the DM.</p><p></p><p>Keep very careful records of everyithing certainly time and location of PCs.</p><p></p><p>don't be afraid to kill 2 or 3 PCs in a sesion, it will not derail the whole campaign. Well it still could but it is unlikely.</p><p></p><p>make everyone keeps careful account of where their stuff is item loaning could become a real pain in the butt otherwise with so many players.</p></blockquote><p></p>
[QUOTE="JDJblatherings, post: 3767325, member: 52044"] I've dm'd for as many as 14. when runnign a game for large groups move away from the idea of just presenting adventutres you now actually have a chance to really present the campaign. My advice keep everyone at the table but split them up...a lot. do not let them split up for long in the same dungeon but to let them split up in the same county or kingdom or plane depending on levels of play. All 9 guys might not want to go berry picking in the forest of Nillish but two guys might want to , let them. you have a player population that allows you and them to explore and develop odd little nooks of your campaign you might have ignored before. Use lots of cliff hangers to switch from one subgroup to the next. It keeps un involved players attention and eagerness up. you can also resolve soem cliff hangers off screen if it isn't a big deal...player just webbed a room full of kobolds do a cliff hanger switch. come back to them and the kobolds have all been dealt with and the room is looted. Plan breaks and stick to planned break times, even bathroom breaks. I once had one campaign where we played for 2 or 3 hours then had a 1 to 2 hour break in in the middle to eat, play some sports, fix records, get friendly chatter out of the way and then played for another 3+ hours after that. do use annoying player knowldge puzzles and swith the action to others while the puzzle is being worked on. Write out treasure lists and hand them to the players. don't spend table time describing a whole treasure haul. Let other players briefly play the roles of other PCs familairs, animal companions, followers and even summoned monsters. that way soem folks have stuff to do when they aren't in the scene and it adds more depth to the npcs plus it drops some work for the DM. Keep very careful records of everyithing certainly time and location of PCs. don't be afraid to kill 2 or 3 PCs in a sesion, it will not derail the whole campaign. Well it still could but it is unlikely. make everyone keeps careful account of where their stuff is item loaning could become a real pain in the butt otherwise with so many players. [/QUOTE]
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