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<blockquote data-quote="kigmatzomat" data-source="post: 3774460" data-attributes="member: 9254"><p>One trick I do before the game is to have players make a dozen rolls for me and fill out a quick reference sheet. I pass around a sheet of paper with a grid on it and have the players fill out the row next to their PC/cohort name. Then I start at the other end of the table with a different sheet with their characters and vital stats (HP, AC, touch ac, flat footed AC, saves, search, spot, listen, move silently, hide, diplomacy, sense motive, bluff, etc). </p><p></p><p>When I need "secret" rolls from the NPCs and players I pull it off those sheets. NPCs are pulled from the pre-rolls vertically, PCs horizontally. That encourages honesty b/c a fudged 20 can go to an enemy but so can a 1. </p><p></p><p>Works well in a lot of social encounters as I find the NPCs and PCs bluff/sense/diplomacy without a single die roll on my part. I can say "The druid finds the merchant smarmy but the fighter finds him to be a charming friend" and then expect the players to RP appropriately based on their die rolls.</p><p></p><p>In combat, or rather immediately prior to combat in the ambush period, there are no warning die rolls, just me flipping back and forth between my notes saying "hmmm." it adds to the stress of the moment if they don't know how well their sneaking is going or if their opponent is a master ninja with the hiding.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3774460, member: 9254"] One trick I do before the game is to have players make a dozen rolls for me and fill out a quick reference sheet. I pass around a sheet of paper with a grid on it and have the players fill out the row next to their PC/cohort name. Then I start at the other end of the table with a different sheet with their characters and vital stats (HP, AC, touch ac, flat footed AC, saves, search, spot, listen, move silently, hide, diplomacy, sense motive, bluff, etc). When I need "secret" rolls from the NPCs and players I pull it off those sheets. NPCs are pulled from the pre-rolls vertically, PCs horizontally. That encourages honesty b/c a fudged 20 can go to an enemy but so can a 1. Works well in a lot of social encounters as I find the NPCs and PCs bluff/sense/diplomacy without a single die roll on my part. I can say "The druid finds the merchant smarmy but the fighter finds him to be a charming friend" and then expect the players to RP appropriately based on their die rolls. In combat, or rather immediately prior to combat in the ambush period, there are no warning die rolls, just me flipping back and forth between my notes saying "hmmm." it adds to the stress of the moment if they don't know how well their sneaking is going or if their opponent is a master ninja with the hiding. [/QUOTE]
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