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<blockquote data-quote="RUMBLETiGER" data-source="post: 6186252" data-attributes="member: 6674868"><p>This sounds really cool and fun, If the DM can either handwave or come up with dice rolls fast enough to figure the mechanics. </p><p></p><p>How I'd do this as a DM:</p><p></p><p>-Want to swing a door into the opponent's face? Cool, have the player roll an attack with a -4 for improvised weapon, have the opponent roll a Reflex save vs the attack or take 1d4 damage and the stunned condition for 1 round.</p><p></p><p>-To jump onto a Large creature's shoulders in combat, I'd do a DC 15 Jump check, than a DC 15 balance check. Failing either check results in the PC falling off, than I'd have a DC 15 tumble check or fall prone for that round. If the player has built a jumping, balancing character mechanically into the skill stats, such things should be rewarded. </p><p>Assuming the jump and balance check succeed, I'd provide a +2 to the attack as well as make the enemy flat-footed. I might throw in an extra 1d6 damage as a reward for being daring. </p><p></p><p>This is what I pulled together on the fly, and as an experienced DM I could do this in game without slowing things down too much. If your DM can make things up like this, then cool. If not, either come up with a simpler system of checks and rewards, or thank the PC for creative roleplaying descriptions, but keep the mechanics the same. </p><p></p><p>My buddy and I decided we needed to become more familiar with all the combat mechanic maneuvers like tripping, grappling, bull rushing, sundering, disarming, etc. We rolled up 2 low level PCs and agreed to combat on the deck of a ship on the open sea. The rule was every round had to include a skill check or a combat maneuver. What resulted was the most hilarious, messy and awkward looking combat I've ever played. The PCs ended up all over the ship, ropes got thrown, barrels got overturned, nets were dropped, NPCs were knocked overboard by failed attempts by flailing PCs. It was awesome, and really, really long.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6186252, member: 6674868"] This sounds really cool and fun, If the DM can either handwave or come up with dice rolls fast enough to figure the mechanics. How I'd do this as a DM: -Want to swing a door into the opponent's face? Cool, have the player roll an attack with a -4 for improvised weapon, have the opponent roll a Reflex save vs the attack or take 1d4 damage and the stunned condition for 1 round. -To jump onto a Large creature's shoulders in combat, I'd do a DC 15 Jump check, than a DC 15 balance check. Failing either check results in the PC falling off, than I'd have a DC 15 tumble check or fall prone for that round. If the player has built a jumping, balancing character mechanically into the skill stats, such things should be rewarded. Assuming the jump and balance check succeed, I'd provide a +2 to the attack as well as make the enemy flat-footed. I might throw in an extra 1d6 damage as a reward for being daring. This is what I pulled together on the fly, and as an experienced DM I could do this in game without slowing things down too much. If your DM can make things up like this, then cool. If not, either come up with a simpler system of checks and rewards, or thank the PC for creative roleplaying descriptions, but keep the mechanics the same. My buddy and I decided we needed to become more familiar with all the combat mechanic maneuvers like tripping, grappling, bull rushing, sundering, disarming, etc. We rolled up 2 low level PCs and agreed to combat on the deck of a ship on the open sea. The rule was every round had to include a skill check or a combat maneuver. What resulted was the most hilarious, messy and awkward looking combat I've ever played. The PCs ended up all over the ship, ropes got thrown, barrels got overturned, nets were dropped, NPCs were knocked overboard by failed attempts by flailing PCs. It was awesome, and really, really long. [/QUOTE]
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