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<blockquote data-quote="Aenghus" data-source="post: 6186469" data-attributes="member: 2656"><p>Be careful of penalising improvised actions too much - a -4 penalty to hit or multiple successes needed to make one attack can quickly makes improvised actions suboptimal compared to just hitting a monster normally. Which discourages such improvisation in future, and leads to a lot of players avoiding improvised actions like the plague. </p><p></p><p>Clear communication and creating mutually acceptable and achievable expectations are very important here. </p><p>Super-effective improvised attacks such as actual or virtual one shot kills, if allowed at all, probably call for a much lowered chance of success. But getting just some extra damage or minor special effect shouldn't be penalised.</p><p></p><p>Some referees just make most improvised actions suboptimal, others make them very effective. Figuring this out can be difficult, especially for the math-challenged.</p><p></p><p>One other thing to look out for is that some players don't mind being suboptimal or even a penalty weight in their group so long as they can attempt ludicrous actions, while others will resent other PCs being suboptimal and endangering themselves and the rest of the PCs in the group by their crazy actions. This isn't a matter of right or wrong, just different tastes and expectations - madcap players and success-focused players may not be a good match for each other.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6186469, member: 2656"] Be careful of penalising improvised actions too much - a -4 penalty to hit or multiple successes needed to make one attack can quickly makes improvised actions suboptimal compared to just hitting a monster normally. Which discourages such improvisation in future, and leads to a lot of players avoiding improvised actions like the plague. Clear communication and creating mutually acceptable and achievable expectations are very important here. Super-effective improvised attacks such as actual or virtual one shot kills, if allowed at all, probably call for a much lowered chance of success. But getting just some extra damage or minor special effect shouldn't be penalised. Some referees just make most improvised actions suboptimal, others make them very effective. Figuring this out can be difficult, especially for the math-challenged. One other thing to look out for is that some players don't mind being suboptimal or even a penalty weight in their group so long as they can attempt ludicrous actions, while others will resent other PCs being suboptimal and endangering themselves and the rest of the PCs in the group by their crazy actions. This isn't a matter of right or wrong, just different tastes and expectations - madcap players and success-focused players may not be a good match for each other. [/QUOTE]
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