tomBitonti
Hero
Hi,
Had an in game problem occur because of antimagic. The problem is this: How do you
handle the many changes that must be made to a characters statistics when they are
in an antimagic field? I eventually ruled, for expedience, that the character should take
out their weapon and armor bonuses, and any other simple bonuses like Haste from boots,
but to leave most other effects in place. In particular, I had ability boosts from various
magics remain in place.
Any advice on handling this in the future?
Thx,
T. Bitonti
Had an in game problem occur because of antimagic. The problem is this: How do you
handle the many changes that must be made to a characters statistics when they are
in an antimagic field? I eventually ruled, for expedience, that the character should take
out their weapon and armor bonuses, and any other simple bonuses like Haste from boots,
but to leave most other effects in place. In particular, I had ability boosts from various
magics remain in place.
Any advice on handling this in the future?
Thx,
T. Bitonti