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General Tabletop Discussion
*TTRPGs General
Handling behind the scenes events in your RPG game.
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<blockquote data-quote="pemerton" data-source="post: 7560133" data-attributes="member: 42582"><p>The method you use should probably reflect your GMing goal.</p><p></p><p>For instance, if you're just trying to create some colour - a sentence or two of narration you drop into other stuff, like "While you're out buying new arrows you hear people talking about the assassination attempt against the false heir" - then you just need a few notes about stuff like that that you might drop in, and mabye make a notation on the list of stuff when you actualy use it, to record both the real life session date and the ingame date when you used it.</p><p></p><p>If you're trying to create intricate backstory events that will actually affect the "on screen" action, then you'll probably wnat some more elaborate timelines and the like. For this stuff, though, I'd suggest having a good idea up front of what it is you're trying to do - eg some players may find it frustrating if they get a sense that many of the reasons for significant stuff that happens in the game aren't related to what they're seeing and doing, but are driven by stuff behind the screen that the GM is doing on his/her own. Also, if the players get a sense that this behind-the-screen stuff is some sort of puzzle for them to engage with and try and solve, then you might want to be ready for it to come out from behind the screen and be more of a focus of play.</p><p></p><p>Just some thoughts - good luck!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7560133, member: 42582"] The method you use should probably reflect your GMing goal. For instance, if you're just trying to create some colour - a sentence or two of narration you drop into other stuff, like "While you're out buying new arrows you hear people talking about the assassination attempt against the false heir" - then you just need a few notes about stuff like that that you might drop in, and mabye make a notation on the list of stuff when you actualy use it, to record both the real life session date and the ingame date when you used it. If you're trying to create intricate backstory events that will actually affect the "on screen" action, then you'll probably wnat some more elaborate timelines and the like. For this stuff, though, I'd suggest having a good idea up front of what it is you're trying to do - eg some players may find it frustrating if they get a sense that many of the reasons for significant stuff that happens in the game aren't related to what they're seeing and doing, but are driven by stuff behind the screen that the GM is doing on his/her own. Also, if the players get a sense that this behind-the-screen stuff is some sort of puzzle for them to engage with and try and solve, then you might want to be ready for it to come out from behind the screen and be more of a focus of play. Just some thoughts - good luck! [/QUOTE]
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