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Handling Cheating
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<blockquote data-quote="S'mon" data-source="post: 5869036" data-attributes="member: 463"><p>I don't see the point of the passive-aggressive sniping, sarcastic comments et al. Personally I wouldn't deal with it in private either - it seems like a table issue to be dealt with at table; first by a "No Cheating" then by a "You can't play in my game if you're going to cheat" then by a "Get Out".</p><p></p><p>I can imagine someone who initially didn't 'get' RPGs and didn't understand that no dice-altering was allowed. No friend or person I considered a decent person would continue cheating after the first warning. They wouldn't be my friend if they did.</p><p></p><p>But, in 28 years I don't recall this ever coming up. Maybe I'm really unobservant and people are cheating without my noticing. If so, no other player has ever pointed it out, either. But I think maybe my assumption that all rolls need to be in the open and witnessable really helps remove temptation.</p><p></p><p>What I have seen is players who don't understand the rules, especially in 4e with the interaction between hit points, healing surges, temp hp, etc. But I've never seen anyone who seemed purposefully deceptive.</p><p></p><p>I suspect that a culture of cheating can arise when people start to feel that cheating is tolerated, then expected. I also suspect that fudger GMs set an example which can lead players to think it's ok to cheat: if the GM fudges to keep monsters or PCs alive, why shouldn't the players do so, too?</p></blockquote><p></p>
[QUOTE="S'mon, post: 5869036, member: 463"] I don't see the point of the passive-aggressive sniping, sarcastic comments et al. Personally I wouldn't deal with it in private either - it seems like a table issue to be dealt with at table; first by a "No Cheating" then by a "You can't play in my game if you're going to cheat" then by a "Get Out". I can imagine someone who initially didn't 'get' RPGs and didn't understand that no dice-altering was allowed. No friend or person I considered a decent person would continue cheating after the first warning. They wouldn't be my friend if they did. But, in 28 years I don't recall this ever coming up. Maybe I'm really unobservant and people are cheating without my noticing. If so, no other player has ever pointed it out, either. But I think maybe my assumption that all rolls need to be in the open and witnessable really helps remove temptation. What I have seen is players who don't understand the rules, especially in 4e with the interaction between hit points, healing surges, temp hp, etc. But I've never seen anyone who seemed purposefully deceptive. I suspect that a culture of cheating can arise when people start to feel that cheating is tolerated, then expected. I also suspect that fudger GMs set an example which can lead players to think it's ok to cheat: if the GM fudges to keep monsters or PCs alive, why shouldn't the players do so, too? [/QUOTE]
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