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Handling Cheating
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<blockquote data-quote="GSHamster" data-source="post: 5872486" data-attributes="member: 20187"><p>Somewhat tangential, but sometimes people deal with randomness better if each random event is *not* independent.</p><p></p><p>For example, take a deck of 60 cards with the cards labelled 1 to 20 three times. So there are three 20s, three 19s, etc. Shuffle that deck and draw from the top every time you would roll a d20.</p><p></p><p>What this does is prevent improbable streaks. You can only ever draw a 1 three times, and you will only draw a 20 three times. While there are some card-counting tricks you could pull, over the long run the results from the card deck will match the results from rolling the dice.</p><p></p><p>Some people like this type of randomness better. It seems more controllable, more logical. There might be less frustration with the dice and less urge to cheat. Plus cheating is a lot more obvious.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 5872486, member: 20187"] Somewhat tangential, but sometimes people deal with randomness better if each random event is *not* independent. For example, take a deck of 60 cards with the cards labelled 1 to 20 three times. So there are three 20s, three 19s, etc. Shuffle that deck and draw from the top every time you would roll a d20. What this does is prevent improbable streaks. You can only ever draw a 1 three times, and you will only draw a 20 three times. While there are some card-counting tricks you could pull, over the long run the results from the card deck will match the results from rolling the dice. Some people like this type of randomness better. It seems more controllable, more logical. There might be less frustration with the dice and less urge to cheat. Plus cheating is a lot more obvious. [/QUOTE]
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