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Handling Cheating
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<blockquote data-quote="Water Bob" data-source="post: 5879819" data-attributes="member: 92305"><p>As I said earlier, a GM could agree to this and still manipulate things to get what he wants out of the game for himself and for his players.</p><p> </p><p>By agreeing to not fudging dice throws, he's just set up an obstacle for himself, but that obstacle is not unsurmountable.</p><p> </p><p>Still, I can't agree, even with an agreement not to fudge dice throws, that a GM can "cheat' at the game.</p><p> </p><p>When a GM fudges rolls, it's typically for the reason of enhancing the game either by making it more challenging or by guarding PCs from death.</p><p> </p><p>Let's say a GM agrees to not fudge rolls. He's the type of GM that would fudge a little bit to make sure the PCs become heroes.</p><p> </p><p>So, now that he's got that agreement to not fudge a a roll, and a situation pops up where he would normaly fudge a roll, the GM is just going to do the same thing in another way.</p><p> </p><p>Instead of fudging the die roll in the PCs favor, he decides that the baddie fighting the PC fails morale ad runs. </p><p> </p><p>Or....a hundred of other things.</p><p> </p><p>I'll stand by what I've been saying: The GM cannot cheat. The player can (and that shouldn't be tolerated).</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5879819, member: 92305"] As I said earlier, a GM could agree to this and still manipulate things to get what he wants out of the game for himself and for his players. By agreeing to not fudging dice throws, he's just set up an obstacle for himself, but that obstacle is not unsurmountable. Still, I can't agree, even with an agreement not to fudge dice throws, that a GM can "cheat' at the game. When a GM fudges rolls, it's typically for the reason of enhancing the game either by making it more challenging or by guarding PCs from death. Let's say a GM agrees to not fudge rolls. He's the type of GM that would fudge a little bit to make sure the PCs become heroes. So, now that he's got that agreement to not fudge a a roll, and a situation pops up where he would normaly fudge a roll, the GM is just going to do the same thing in another way. Instead of fudging the die roll in the PCs favor, he decides that the baddie fighting the PC fails morale ad runs. Or....a hundred of other things. I'll stand by what I've been saying: The GM cannot cheat. The player can (and that shouldn't be tolerated). [/QUOTE]
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