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Handling Cheating
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<blockquote data-quote="Water Bob" data-source="post: 5880159" data-attributes="member: 92305"><p>Actually, it is the same thing.</p><p> </p><p>In other words, we all know that the GM will do things to help ensure that the players have a good time playing the game. Is this called bending the rules or GMing?</p><p> </p><p>I say the GM can't cheat because you're talking about the source that makes up what happens.</p><p> </p><p>If the players go off the direction of the adventure, and the GM has to ad-lib...you're trying to tell me he can CHEAT?</p><p> </p><p>Ridiculous.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>What you're basically saying is....if the GM agrees not to fudge rolls and he sticks by that, that he's not cheating.</p><p> </p><p>You don't think the GM can stack the deck in other ways?</p><p> </p><p>See...you can't apply "cheating" to the GM.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>See the above.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>But, it's OK if a GM "cheats" but the players want him to do it? As with my example of not catching the archer flatfooted above?</p><p> </p><p>That's why I used that example--it's a violation of the rules in the PC's favor.</p><p> </p><p>So, now, we've got to boil GM "cheating" down, not as a viloation of the rules, but as something the "players don't want him to do".</p><p> </p><p>If you do that, you're not talking about the GM "cheating". You're talking about the GM doing something the players don't want him to do.</p><p> </p><p>Again, the GM cannot cheat. He's the designer of the universe. He's the referee of the rules.</p><p> </p><p>How can anybody, who makes up rules on the spot or decides how the printed rules are applied to the game, be accused of cheating?</p><p> </p><p>He can't.</p><p> </p><p>He can do things the players don't like, surely. But "cheat"? Nope.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5880159, member: 92305"] Actually, it is the same thing. In other words, we all know that the GM will do things to help ensure that the players have a good time playing the game. Is this called bending the rules or GMing? I say the GM can't cheat because you're talking about the source that makes up what happens. If the players go off the direction of the adventure, and the GM has to ad-lib...you're trying to tell me he can CHEAT? Ridiculous. What you're basically saying is....if the GM agrees not to fudge rolls and he sticks by that, that he's not cheating. You don't think the GM can stack the deck in other ways? See...you can't apply "cheating" to the GM. See the above. But, it's OK if a GM "cheats" but the players want him to do it? As with my example of not catching the archer flatfooted above? That's why I used that example--it's a violation of the rules in the PC's favor. So, now, we've got to boil GM "cheating" down, not as a viloation of the rules, but as something the "players don't want him to do". If you do that, you're not talking about the GM "cheating". You're talking about the GM doing something the players don't want him to do. Again, the GM cannot cheat. He's the designer of the universe. He's the referee of the rules. How can anybody, who makes up rules on the spot or decides how the printed rules are applied to the game, be accused of cheating? He can't. He can do things the players don't like, surely. But "cheat"? Nope. [/QUOTE]
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