Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Handling Cheating
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5885727" data-attributes="member: 9037"><p>There is a social contract when you sit down and play and RPG. If the DM says I am going to run a heroic style campaign and it is not going to be gritty more along the lines of superhero game to sell it to his players then turns around and runs the game as a gritty death filled campaign he has lied to his players.</p><p></p><p>As others have said if you play in a game where everyone agrees to let the dice fall as they may and the DM fudges the dice rolls then he is breaking the social contract and a lot of players have said they considered that a form of cheating.</p><p></p><p>I always roll behind a screen and I will fudge to make the game better if I deem it so. I prefer to play in games where the DM is willing to fudge now and then. But my players know this and agreed to play this way. If I had a player ask me not to then I would honor is request and not do so on matters of dice rolling.</p><p></p><p>The other examples are not cheating it is running the game. Being able to adjust things on the fly is a sign of a good DM. </p><p></p><p>Maybe you wrote a combat where at a certain point a lot of undead were going to come streaming in the room. But you didn't plan for the cleric to get knocked to -5 and while stabilized is out of commission. You know now that as written the party won't be able to handle it and it will be a TPK you can go ahead and still run it as written or you can adjust it. </p><p></p><p>That is no different then running a printed module and taking out all the traps because the party does not have a rogue. </p><p></p><p>Adding hit points to an NPC to make the encounter more challenging or taking off hit points to make it easier is not cheating. Saying you hit a PC when you missed or adding more damage than you rolled is going into the realm of cheating. Telling a player they missed when they hit just because you didn't want them to hit is in my opinion cheating. </p><p></p><p>If your players find out you are doing that then you are going to have some angry players on your hands. Because you have made what they do not count.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5885727, member: 9037"] There is a social contract when you sit down and play and RPG. If the DM says I am going to run a heroic style campaign and it is not going to be gritty more along the lines of superhero game to sell it to his players then turns around and runs the game as a gritty death filled campaign he has lied to his players. As others have said if you play in a game where everyone agrees to let the dice fall as they may and the DM fudges the dice rolls then he is breaking the social contract and a lot of players have said they considered that a form of cheating. I always roll behind a screen and I will fudge to make the game better if I deem it so. I prefer to play in games where the DM is willing to fudge now and then. But my players know this and agreed to play this way. If I had a player ask me not to then I would honor is request and not do so on matters of dice rolling. The other examples are not cheating it is running the game. Being able to adjust things on the fly is a sign of a good DM. Maybe you wrote a combat where at a certain point a lot of undead were going to come streaming in the room. But you didn't plan for the cleric to get knocked to -5 and while stabilized is out of commission. You know now that as written the party won't be able to handle it and it will be a TPK you can go ahead and still run it as written or you can adjust it. That is no different then running a printed module and taking out all the traps because the party does not have a rogue. Adding hit points to an NPC to make the encounter more challenging or taking off hit points to make it easier is not cheating. Saying you hit a PC when you missed or adding more damage than you rolled is going into the realm of cheating. Telling a player they missed when they hit just because you didn't want them to hit is in my opinion cheating. If your players find out you are doing that then you are going to have some angry players on your hands. Because you have made what they do not count. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Handling Cheating
Top