Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Handling Cheating
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 5886063" data-attributes="member: 463"><p>Yes. The two are completely different. Elf Witch gave some great examples. </p><p></p><p>I don't generally find 'cheating' a particularly useful concept when it comes to GMing, and IME it is generally not a concept the rule books address at all, so there's no point you appealing to the rule books. They don't say "GMs can't cheat!" and they don't say "Don't cheat, GM!" either.</p><p></p><p>But there are certainly sorts of GMing that most players (and other GMs) would regard as cheating. For instance, fudging is not the same as cheating. Players may not like fudging, but fudging is not necessarily perceived as cheating.</p><p></p><p>Fudging dice rolls, monster hp, etc to create an entertaining story or to preserve PCs in an unexpectedly, unfairly overpowering encounter may or may not be seen as good GMing, but is not normally regarded as cheating. From what you've said, this is the kind of fudging you engage in.</p><p></p><p>Fudging dice rolls, monster hp etc to preserve a favoured GMPC in whose welfare the GM is personally invested, or to preserve a particular favoured PC at the expense of the other PCs, will often be seen as cheating, as Elf Witch says. Doing this to railroad PCs down a certain track may be seen as cheating too. </p><p></p><p>Whether GM behaviour is regarded as cheating or not is partly dependent on agreed norms, the table contract, which are partly derived from the books. The Conan RPG expects heavier scene/story framing than does OD&D. It seems ok in Conan to follow Conan story structure and plonk down PCs <em>in media res</em>. How the story resolves is up to the players, but Fate Points are there to make PC death unlikely. In Vampire: The Masquerade and some other '90s games, a high degree of railroading seems to be acceptable - eg there may be canon NPCs who can't be killed, and this may be accepted by the players. They may still be annoyed if a PC-level GMPC adventuring with the PCs turns out to be invulnerable, invincible, gets all the best stuff, etc, or if one PC is blatantly favoured, and see the GM's fudging to ensure that as cheating.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5886063, member: 463"] Yes. The two are completely different. Elf Witch gave some great examples. I don't generally find 'cheating' a particularly useful concept when it comes to GMing, and IME it is generally not a concept the rule books address at all, so there's no point you appealing to the rule books. They don't say "GMs can't cheat!" and they don't say "Don't cheat, GM!" either. But there are certainly sorts of GMing that most players (and other GMs) would regard as cheating. For instance, fudging is not the same as cheating. Players may not like fudging, but fudging is not necessarily perceived as cheating. Fudging dice rolls, monster hp, etc to create an entertaining story or to preserve PCs in an unexpectedly, unfairly overpowering encounter may or may not be seen as good GMing, but is not normally regarded as cheating. From what you've said, this is the kind of fudging you engage in. Fudging dice rolls, monster hp etc to preserve a favoured GMPC in whose welfare the GM is personally invested, or to preserve a particular favoured PC at the expense of the other PCs, will often be seen as cheating, as Elf Witch says. Doing this to railroad PCs down a certain track may be seen as cheating too. Whether GM behaviour is regarded as cheating or not is partly dependent on agreed norms, the table contract, which are partly derived from the books. The Conan RPG expects heavier scene/story framing than does OD&D. It seems ok in Conan to follow Conan story structure and plonk down PCs [I]in media res[/I]. How the story resolves is up to the players, but Fate Points are there to make PC death unlikely. In Vampire: The Masquerade and some other '90s games, a high degree of railroading seems to be acceptable - eg there may be canon NPCs who can't be killed, and this may be accepted by the players. They may still be annoyed if a PC-level GMPC adventuring with the PCs turns out to be invulnerable, invincible, gets all the best stuff, etc, or if one PC is blatantly favoured, and see the GM's fudging to ensure that as cheating. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Handling Cheating
Top