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<blockquote data-quote="Argyle King" data-source="post: 5887246" data-attributes="member: 58416"><p>I disagree. While I am aware that some groups are ok with some amount of fudging on the GM's part, I would disagree with the idea that the GM cannot cheat. </p><p></p><p>During an encounter, if the GM (without some really good story reasons why, and even then it would be suspect) starts rolling d30s for the enemy's longsword damage, I would say that is far beyond 'fudging' and quite possibly enters into 'cheating.' Likewise, if the GM declares "you all die right now because I say so; rules be damned," I'm inclined to view that as cheating. At best, I'm inclined to no longer be a player in said GM's game.</p><p></p><p>If it's your opinion that GMs cannot cheat, fine, but comparing such an idea to an 'established fact' is (in my own opinion) not a valid comparison.</p><p></p><p></p><p>edit: Interesting quote earlier from D&D 3rd Edition's DMG. However, note that not everyone plays third edition; heck, not everyone plays D&D. If I'm running a GURPS game, it really doesn't matter to me that a D&D 3.5 book says it's not possible for a DM to cheat. </p><p></p><p>You also inquired about GM lying. Honestly, as a GM, I do not lie to the players. If I'm playing the part of a NPC, I might very well lie to their characters. However, as the GM, I am honest with my players. In the rare event that I feel a need to change something about how a game works, I am honest about it. I prefer knowing that I can be honest and the players can have a sense of trust in me to provide a fun experience rather than feeling as though I have to mislead them. I prefer gaming to be a collaborative and shared experience; I feel that it takes a good relationship with the group to get the best results. In much the same way that I do not believe a romantic relationship should be based on lies, I also do not feel a relationship among friends and a gaming group should be based on lies.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5887246, member: 58416"] I disagree. While I am aware that some groups are ok with some amount of fudging on the GM's part, I would disagree with the idea that the GM cannot cheat. During an encounter, if the GM (without some really good story reasons why, and even then it would be suspect) starts rolling d30s for the enemy's longsword damage, I would say that is far beyond 'fudging' and quite possibly enters into 'cheating.' Likewise, if the GM declares "you all die right now because I say so; rules be damned," I'm inclined to view that as cheating. At best, I'm inclined to no longer be a player in said GM's game. If it's your opinion that GMs cannot cheat, fine, but comparing such an idea to an 'established fact' is (in my own opinion) not a valid comparison. edit: Interesting quote earlier from D&D 3rd Edition's DMG. However, note that not everyone plays third edition; heck, not everyone plays D&D. If I'm running a GURPS game, it really doesn't matter to me that a D&D 3.5 book says it's not possible for a DM to cheat. You also inquired about GM lying. Honestly, as a GM, I do not lie to the players. If I'm playing the part of a NPC, I might very well lie to their characters. However, as the GM, I am honest with my players. In the rare event that I feel a need to change something about how a game works, I am honest about it. I prefer knowing that I can be honest and the players can have a sense of trust in me to provide a fun experience rather than feeling as though I have to mislead them. I prefer gaming to be a collaborative and shared experience; I feel that it takes a good relationship with the group to get the best results. In much the same way that I do not believe a romantic relationship should be based on lies, I also do not feel a relationship among friends and a gaming group should be based on lies. [/QUOTE]
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