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<blockquote data-quote="Water Bob" data-source="post: 5887258" data-attributes="member: 92305"><p>That's not cheating, according to the 3.5 DMG and other sources on DMing.</p><p> </p><p>You may not like his play style, but he's not "cheating". He's running the game in a manner that you don't like.</p><p> </p><p>One of the most fun games I've ever had as a player was a Classic Traveller game run by a gifted GM who made up everything on the spot. </p><p> </p><p>Now, D&D is a different game, and the GM you mention runs his game more Old School style. I'm not sure I'd like the way he's does it, either. But, I wouldn't call him a cheat.</p><p> </p><p>As GM, it's his world. He can mix, change, bend things to his liking.</p><p> </p><p>Where he's failing is that his players aren't having fun. And, that's a pretty big failure as a GM.</p><p> </p><p>But, he's not cheating.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Check out page 18 of the 3.5 DMG. Top right hand side of the page discusses "fudging".</p><p> </p><p>The cardinal rule with fudging, mention on that page (and something I agree with) is to never let the players catch you doing that. They'll lose faith in your GMing abilities.</p><p> </p><p></p><p> </p><p>Agreed about not playing in that GM's game.</p><p> </p><p>Again, he's failing at the "fun" part, but he's not cheating. </p><p> </p><p>Giving a few men-at-arms longswords that do d30 damage or fighting a huge number of Orcs all at once--it's the same thing. The GM controls it.</p><p> </p><p>You can't call one thing cheating and the other not cheating.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>The GM can do things you don't like. And, you can set up House Rules to help "govern" your GM. But, in the end, when you sit down to play, you agree that one person will be the absolute authority on the game. And, that person is the GM.</p><p> </p><p>With that kind of authority and power over the game, he cannot cheat.</p><p> </p><p>He can do things you don't like. And, you can decide not to play with him. </p><p> </p><p><span style="color: blue">A smart GM won't do those things (or let you know that he's doing those things), because the GM's number one job is to make sure everybody has fun. If his players think he is "cheating", even though it's impossible for him to cheat, then the GM is failing at his job.</span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>The GM being unable to cheat is fact, not just my opinion. I've listed examples. I've pointed to a page in the rule book that says the same thing. I've provided more support to back up that fact than anybody else has when saying that a GM can cheat.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5887258, member: 92305"] That's not cheating, according to the 3.5 DMG and other sources on DMing. You may not like his play style, but he's not "cheating". He's running the game in a manner that you don't like. One of the most fun games I've ever had as a player was a Classic Traveller game run by a gifted GM who made up everything on the spot. Now, D&D is a different game, and the GM you mention runs his game more Old School style. I'm not sure I'd like the way he's does it, either. But, I wouldn't call him a cheat. As GM, it's his world. He can mix, change, bend things to his liking. Where he's failing is that his players aren't having fun. And, that's a pretty big failure as a GM. But, he's not cheating. Check out page 18 of the 3.5 DMG. Top right hand side of the page discusses "fudging". The cardinal rule with fudging, mention on that page (and something I agree with) is to never let the players catch you doing that. They'll lose faith in your GMing abilities. Agreed about not playing in that GM's game. Again, he's failing at the "fun" part, but he's not cheating. Giving a few men-at-arms longswords that do d30 damage or fighting a huge number of Orcs all at once--it's the same thing. The GM controls it. You can't call one thing cheating and the other not cheating. The GM can do things you don't like. And, you can set up House Rules to help "govern" your GM. But, in the end, when you sit down to play, you agree that one person will be the absolute authority on the game. And, that person is the GM. With that kind of authority and power over the game, he cannot cheat. He can do things you don't like. And, you can decide not to play with him. [COLOR=blue]A smart GM won't do those things (or let you know that he's doing those things), because the GM's number one job is to make sure everybody has fun. If his players think he is "cheating", even though it's impossible for him to cheat, then the GM is failing at his job.[/COLOR] The GM being unable to cheat is fact, not just my opinion. I've listed examples. I've pointed to a page in the rule book that says the same thing. I've provided more support to back up that fact than anybody else has when saying that a GM can cheat. [/QUOTE]
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