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<blockquote data-quote="Argyle King" data-source="post: 5887272" data-attributes="member: 58416"><p>I understand what you are saying, but I disagree with it. Again, as I've said, that's all fine and well if that's considered normal for a D&D 3.5 game, but not everyone is playing that system. </p><p></p><p>I completely agree that the GM should do what he wants with his world. That being said, it is my view that some things fall outside the bounds of what I would consider 'fudging.' Being that I personally don't like fudging to begin with (even though I understand it's sometimes a necessary evil for some GMs,) that leads me to feel that cheating on the GM's behalf is possible.</p><p></p><p>You mentioned a few men-at-arms using d30s being comparable to breaking the encounter guidelines and throwing too many monsters at the players. I'd again have to say that only works when considered D&D. In a game where there aren't levels or XP budgets, it may well be normal for the PCs to encounter more than they can handle via their own actions. Even in D&D, if the PCs make woefully poor decisions and that leads to them being at a possibly deadly disadvantage during a fight, that's one thing. I feel that's not cheating. it's something which grew out of the natural evolution of play and the game world.</p><p></p><p>In contrast (and to make the example a little more ridiculous,) if the GM is running a Lord of The Ring based game, and mid-combat decides the swords of the enemy orcs suddenly morph in Browning M2 Machine guns which spray everyone in the party for 5d30 damage which blows away The Hobbits in a hailstorm of bullets, I do not perceive that as being just simple fudging. (Though, to be fair, I personally hate Frodo as a character, so I might not mind.)</p><p></p><p>caveat: If later we discover the GM was secretly leading us into a world hopping game in which the LoTR story gets mixed with something else, ok, that's fine. If the weapon morphing only happens when the GM is angry that Bob ate the last Ranch Dorito, I do not feel that's fine. </p><p></p><p>Even if I agree that the GM cannot cheat. I'd still say that a GM who <em>abuses</em> the ability to 'fudge' is going to have a harder time (in my opinion) of expecting good behavior from the players of the group. I believe cheating is a trust issue, trust is something that should go both ways.</p><p></p><p>I suppose I can wrap up my opinion by simply saying that I personally feel there are limits to what still falls into the category of fudging.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5887272, member: 58416"] I understand what you are saying, but I disagree with it. Again, as I've said, that's all fine and well if that's considered normal for a D&D 3.5 game, but not everyone is playing that system. I completely agree that the GM should do what he wants with his world. That being said, it is my view that some things fall outside the bounds of what I would consider 'fudging.' Being that I personally don't like fudging to begin with (even though I understand it's sometimes a necessary evil for some GMs,) that leads me to feel that cheating on the GM's behalf is possible. You mentioned a few men-at-arms using d30s being comparable to breaking the encounter guidelines and throwing too many monsters at the players. I'd again have to say that only works when considered D&D. In a game where there aren't levels or XP budgets, it may well be normal for the PCs to encounter more than they can handle via their own actions. Even in D&D, if the PCs make woefully poor decisions and that leads to them being at a possibly deadly disadvantage during a fight, that's one thing. I feel that's not cheating. it's something which grew out of the natural evolution of play and the game world. In contrast (and to make the example a little more ridiculous,) if the GM is running a Lord of The Ring based game, and mid-combat decides the swords of the enemy orcs suddenly morph in Browning M2 Machine guns which spray everyone in the party for 5d30 damage which blows away The Hobbits in a hailstorm of bullets, I do not perceive that as being just simple fudging. (Though, to be fair, I personally hate Frodo as a character, so I might not mind.) caveat: If later we discover the GM was secretly leading us into a world hopping game in which the LoTR story gets mixed with something else, ok, that's fine. If the weapon morphing only happens when the GM is angry that Bob ate the last Ranch Dorito, I do not feel that's fine. Even if I agree that the GM cannot cheat. I'd still say that a GM who [I]abuses[/I] the ability to 'fudge' is going to have a harder time (in my opinion) of expecting good behavior from the players of the group. I believe cheating is a trust issue, trust is something that should go both ways. I suppose I can wrap up my opinion by simply saying that I personally feel there are limits to what still falls into the category of fudging. [/QUOTE]
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