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Handling defeated foes: dead or unconscious, and what to do about it?
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<blockquote data-quote="MoutonRustique" data-source="post: 7302810" data-attributes="member: 22362"><p>[MENTION=1282]darkbard[/MENTION] - thanks for the not screaming <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A situation such as you describe is actually one I <em>love</em> : when players take agency into the world, but at the same time not <em>forcing</em> event A or B. They have a stake, but no one actor (as in "person involved in the game" gets to dictate major outcome.)</p><p></p><p>In my particular situations, the two times I canceled a PC action of killing an NPC was when the PCs had been asked by "Powers that Be" within "Rooms of Truths" and then divinely scrutinized as to REAL intent - i.e. this part was role-played only <em>after</em> OoC talk of me asking their characters' true and honest intent, being very clear and upfront about this being a situation in which the <em>truth</em> would be known (as these were deity level entities (party level 4)). And at the moment of the act, they couldn't offer any kind of rational for such a 180 in their belief system in the 3 hours since they were magically searched, plumbed and geased - by Gods...</p><p></p><p>As for certain NPC death, it's usually along the lines of : the NPC was pushed into a pool of acid, and <em>after</em> the player's like "I didn't want to kill him" - then why did you want him to fall in the lake of acid? "... well..." Yeah, no. That guys dead.</p><p></p><p>I know there are narrative to solution to the last one, but they require the player saying that don't want to kill the NPC, <em>when</em> they push him over : i.e., when I ask "Do you want to throw him into the lake of acid? Or just use the acid as extra damage?" And the answer is : "Splash [Samuel Jackson catch-phrase], SPLOOSH!" - then yeah, that dude is outside the realm of "The PC can decide what happens from his "lethal" blow". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7302810, member: 22362"] [MENTION=1282]darkbard[/MENTION] - thanks for the not screaming :) A situation such as you describe is actually one I [I]love[/I] : when players take agency into the world, but at the same time not [I]forcing[/I] event A or B. They have a stake, but no one actor (as in "person involved in the game" gets to dictate major outcome.) In my particular situations, the two times I canceled a PC action of killing an NPC was when the PCs had been asked by "Powers that Be" within "Rooms of Truths" and then divinely scrutinized as to REAL intent - i.e. this part was role-played only [I]after[/I] OoC talk of me asking their characters' true and honest intent, being very clear and upfront about this being a situation in which the [I]truth[/I] would be known (as these were deity level entities (party level 4)). And at the moment of the act, they couldn't offer any kind of rational for such a 180 in their belief system in the 3 hours since they were magically searched, plumbed and geased - by Gods... As for certain NPC death, it's usually along the lines of : the NPC was pushed into a pool of acid, and [I]after[/I] the player's like "I didn't want to kill him" - then why did you want him to fall in the lake of acid? "... well..." Yeah, no. That guys dead. I know there are narrative to solution to the last one, but they require the player saying that don't want to kill the NPC, [I]when[/I] they push him over : i.e., when I ask "Do you want to throw him into the lake of acid? Or just use the acid as extra damage?" And the answer is : "Splash [Samuel Jackson catch-phrase], SPLOOSH!" - then yeah, that dude is outside the realm of "The PC can decide what happens from his "lethal" blow". ;) [/QUOTE]
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