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Handling defeated foes: dead or unconscious, and what to do about it?
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<blockquote data-quote="MoutonRustique" data-source="post: 7306361" data-attributes="member: 22362"><p>This is the kind of thing I think would make for a <em>great</em> addition to the game.</p><p></p><p>Everyone has their personal twists and takes they prefer - but <strong>this is the kind of thing I believe would benefit the edition as a whole</strong>. A sort of prominent "Optional Rule" (that we highly suggest you use).</p><p></p><p>A frank discussion of what the game intends hp to mean, with many clear examples of 0 hp. Rules for moral ([psychich]/[untyped]?) damage</p><p>when certain conditions occur - or built right into <em>(leader)</em> foes. Nothing that takes away options for those looking for a different take, but a proposal for an approach,<em> I firmly believe</em>, those of us who appreciate 4e have taken to heart -not "narrative", but something ~kinda~ leaning that way... ~kinda~... (It hard for me to describe exactly what I mean, but others usually have the words I'm lacking.)</p><p></p><p>This also opens up a story-world-building-rich design space : uncaring foes have resistance (or immunity from said effect), rage-bound foes get a buff along with the damage, etc, etc. This is one of the aspects where 4e shines : in making the mechanics birth story!</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7306361, member: 22362"] This is the kind of thing I think would make for a [I]great[/I] addition to the game. Everyone has their personal twists and takes they prefer - but [B]this is the kind of thing I believe would benefit the edition as a whole[/B]. A sort of prominent "Optional Rule" (that we highly suggest you use). A frank discussion of what the game intends hp to mean, with many clear examples of 0 hp. Rules for moral ([psychich]/[untyped]?) damage when certain conditions occur - or built right into [I](leader)[/I] foes. Nothing that takes away options for those looking for a different take, but a proposal for an approach,[I] I firmly believe[/I], those of us who appreciate 4e have taken to heart -not "narrative", but something ~kinda~ leaning that way... ~kinda~... (It hard for me to describe exactly what I mean, but others usually have the words I'm lacking.) This also opens up a story-world-building-rich design space : uncaring foes have resistance (or immunity from said effect), rage-bound foes get a buff along with the damage, etc, etc. This is one of the aspects where 4e shines : in making the mechanics birth story! [/QUOTE]
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Handling defeated foes: dead or unconscious, and what to do about it?
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