Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Handling defeated foes: dead or unconscious, and what to do about it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7313608" data-attributes="member: 42582"><p>In our 4e games we just follow the rules - when the final blow is stuck, the striker can decide whether it is fatal or not.</p><p></p><p>The PCs in my game have often taken prisoners. How the prisoners respond is something to be determined from the context and details of the ingame situation. But my bottom line is that defeating an enemy has to count as a victory for the players, not a loss - so a defeated NPC/creature will generally stay defeated.</p><p></p><p>I can remember Heroic tier instances of taking hobgoblins and goblins prisoner, and extracting promises from them to renounce violence. We've always assumed that those promises are honoued.</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?312367-Actual-play-another-combat-free-session-with-intra-party-dyanmics" target="_blank">Here is a report</a> of a Paragon tier instance of an interrogation following a capture: it was resolved as a skill challenge, which - on this occasion - the players lost.</p><p></p><p>I have allowed Intimidation checks to do psychic damage (from memory, this was a feature of the resolution of the version of Heathen that I ran in my game). But I've also used skill challenges to resolve attempts to defeat enemies by suasion rather than force. <a href="http://www.enworld.org/forum/showthread.php?301282-Actual-play-examples-balance-between-fiction-and-mechanics" target="_blank">This account</a> of the PCs taming a bear provoked a surprising amount of controversy!</p><p></p><p>My approach to this sort of item is not that it repesents or informs the rules, but rather that, at a table which applies the rules in a certain way, it might be useful.</p><p></p><p>I would put the Basket of Everlasting Provisions in the same category. Some tables just ignore rations, or run games where rations don't matter. If you're not at such a table, and yet you want rations to not be an issue, the Basket provides an ingame excuse for that.</p><p></p><p>My table has used the Basket of Everlasting Provisions, but probably wouldn't both with Gloves of the Bounty Hunter, as we just don't apply the game rules around unconsciousness with that degree of rigour.</p><p></p><p>I should add - this "looseness" of the 4e mechanics (that each table is free to take it's own approach to how various mechanical systems, and especially some of these more maginal ones, correlate to the ingame/fictional situation) is one of the things that seemed to infuriate detractors. There must be a <em>truth</em> about what happens when someone is reduced to zero hp, dammit!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7313608, member: 42582"] In our 4e games we just follow the rules - when the final blow is stuck, the striker can decide whether it is fatal or not. The PCs in my game have often taken prisoners. How the prisoners respond is something to be determined from the context and details of the ingame situation. But my bottom line is that defeating an enemy has to count as a victory for the players, not a loss - so a defeated NPC/creature will generally stay defeated. I can remember Heroic tier instances of taking hobgoblins and goblins prisoner, and extracting promises from them to renounce violence. We've always assumed that those promises are honoued. [url=http://www.enworld.org/forum/showthread.php?312367-Actual-play-another-combat-free-session-with-intra-party-dyanmics]Here is a report[/url] of a Paragon tier instance of an interrogation following a capture: it was resolved as a skill challenge, which - on this occasion - the players lost. I have allowed Intimidation checks to do psychic damage (from memory, this was a feature of the resolution of the version of Heathen that I ran in my game). But I've also used skill challenges to resolve attempts to defeat enemies by suasion rather than force. [url=http://www.enworld.org/forum/showthread.php?301282-Actual-play-examples-balance-between-fiction-and-mechanics]This account[/url] of the PCs taming a bear provoked a surprising amount of controversy! My approach to this sort of item is not that it repesents or informs the rules, but rather that, at a table which applies the rules in a certain way, it might be useful. I would put the Basket of Everlasting Provisions in the same category. Some tables just ignore rations, or run games where rations don't matter. If you're not at such a table, and yet you want rations to not be an issue, the Basket provides an ingame excuse for that. My table has used the Basket of Everlasting Provisions, but probably wouldn't both with Gloves of the Bounty Hunter, as we just don't apply the game rules around unconsciousness with that degree of rigour. I should add - this "looseness" of the 4e mechanics (that each table is free to take it's own approach to how various mechanical systems, and especially some of these more maginal ones, correlate to the ingame/fictional situation) is one of the things that seemed to infuriate detractors. There must be a [I]truth[/I] about what happens when someone is reduced to zero hp, dammit! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Handling defeated foes: dead or unconscious, and what to do about it?
Top