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Handling defeated foes: dead or unconscious, and what to do about it?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7314674" data-attributes="member: 82106"><p>The problem is it doesn't really tie into anything. Its sort of just a 'get out of jail free card' kind of a thing. You burn it and you get a small benny in any situation. Most players just keep it and wait for the time when they really need it, or even totally forget. The recommendation is to tie it to your character's 'descriptors' (IE whatever is central to the character, the personality stuff, background, whatever) and make the benefit a plot benefit, not a mechanical one. Then allow the player to gain advantage by accepting a setback, again keyed to one of their character descriptions. Its really that simple. It was also recommended that you only have 1 'point' of inspiration, you can't horde it. At the start of every session, everyone starts with it, so you have a reasonable amount of chances to use it. It is also mostly a player thing, its no longer up to the GM to remember to give it out.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7314674, member: 82106"] The problem is it doesn't really tie into anything. Its sort of just a 'get out of jail free card' kind of a thing. You burn it and you get a small benny in any situation. Most players just keep it and wait for the time when they really need it, or even totally forget. The recommendation is to tie it to your character's 'descriptors' (IE whatever is central to the character, the personality stuff, background, whatever) and make the benefit a plot benefit, not a mechanical one. Then allow the player to gain advantage by accepting a setback, again keyed to one of their character descriptions. Its really that simple. It was also recommended that you only have 1 'point' of inspiration, you can't horde it. At the start of every session, everyone starts with it, so you have a reasonable amount of chances to use it. It is also mostly a player thing, its no longer up to the GM to remember to give it out. [/QUOTE]
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Handling defeated foes: dead or unconscious, and what to do about it?
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