Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Handling godhood in 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Upper_Krust" data-source="post: 5860023" data-attributes="member: 326"><p>Hey there Halivar! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p>If robust = terrible, then I agree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I suggest checking out the <strong>Immortals Handbook: Ascension</strong> pdf for how divinity should have been handled in 3E...and yes that is blowing my own trumpet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p></p><p>I have contemplated creating an Immortal Tier (31-40) for 4th Edition but the way the PC classes in 4E are designed its simply too much work*. Add in the fact that there are now some 30 or so classes and it'll be a complete 'mare' to design.</p><p></p><p>*I'm actively looking at ways to shrink the 4E PC classes to a manageable 2-page format.</p><p></p><p><a href="http://eternitypublishing.wordpress.com/2012/01/30/revised-4e-fighter/" target="_blank">Revised 4E Fighter Eternity Publishing</a></p><p><a href="http://eternitypublishing.wordpress.com/2012/01/19/revised-4e-wizard-class/" target="_blank">Revised 4E Wizard Class Eternity Publishing</a></p><p></p><p></p><p></p><p>Well, my plan for the 4E Immortal Tier was to:</p><p></p><p>1. Continue the classes up to Level 40 (Everyone I talked to said if you are going to do it, extend the classes).</p><p>2. Have Portfolio Paths replace Paragon Paths. </p><p>3. Level Advancement would no longer be from EXP, but instead from Quintessence (Preferably from Worship) - as per the Ascension 3E pdf.</p><p>4. Divine Abilities replace feats (each divine ability is worth 2 feats, so instead of gaining a feat you would trade one of your existing feats for a divine ability). This way you keep the number of feats/abilities down to manageable levels.</p><p></p><p>So rather than add divine ranks onto levels, the new tier would, in effect, be for divine characters only. Each level-up being a level in 'immortal' and thus divine rank templates were irrelevant.</p><p></p><p>The problems I faced were:</p><p></p><p>- The current epic tier is so lacklustre that I doubted few would want to play through it to get to an immortal tier.</p><p>- The way the classes are built in 4E sucks. Its so space intensive as to require too much work.</p><p>- Each portfolio path needed to be built for every class type (controller, defender, leader, striker).</p><p>- There are very few Level 30+ monsters (and most are BBEGs anyway) that you'd need to design about 100 new monsters just to make the tier diverse and interesting enough.</p><p>- At the epic tier (and thus above as well), the PCs are effectively twice as powerful as in the heroic tier when compared to same level monsters. So an elite monster in the epic tier is about as effective as a standard monster in the heroic tier. This needs taking into account when building encounters.</p><p></p><p>So proper 4E Immortals would be so tricky that I have probably resigned myself to working on some epic tier pdfs. The 4E system itself is fantastic, but extending the PC classes (in their current format) into another tier would require hundreds of pages of material.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5860023, member: 326"] Hey there Halivar! :) Cool. :cool: If robust = terrible, then I agree. :p I suggest checking out the [B]Immortals Handbook: Ascension[/B] pdf for how divinity should have been handled in 3E...and yes that is blowing my own trumpet. :o I have contemplated creating an Immortal Tier (31-40) for 4th Edition but the way the PC classes in 4E are designed its simply too much work*. Add in the fact that there are now some 30 or so classes and it'll be a complete 'mare' to design. *I'm actively looking at ways to shrink the 4E PC classes to a manageable 2-page format. [url=http://eternitypublishing.wordpress.com/2012/01/30/revised-4e-fighter/]Revised 4E Fighter Eternity Publishing[/url] [url=http://eternitypublishing.wordpress.com/2012/01/19/revised-4e-wizard-class/]Revised 4E Wizard Class Eternity Publishing[/url] Well, my plan for the 4E Immortal Tier was to: 1. Continue the classes up to Level 40 (Everyone I talked to said if you are going to do it, extend the classes). 2. Have Portfolio Paths replace Paragon Paths. 3. Level Advancement would no longer be from EXP, but instead from Quintessence (Preferably from Worship) - as per the Ascension 3E pdf. 4. Divine Abilities replace feats (each divine ability is worth 2 feats, so instead of gaining a feat you would trade one of your existing feats for a divine ability). This way you keep the number of feats/abilities down to manageable levels. So rather than add divine ranks onto levels, the new tier would, in effect, be for divine characters only. Each level-up being a level in 'immortal' and thus divine rank templates were irrelevant. The problems I faced were: - The current epic tier is so lacklustre that I doubted few would want to play through it to get to an immortal tier. - The way the classes are built in 4E sucks. Its so space intensive as to require too much work. - Each portfolio path needed to be built for every class type (controller, defender, leader, striker). - There are very few Level 30+ monsters (and most are BBEGs anyway) that you'd need to design about 100 new monsters just to make the tier diverse and interesting enough. - At the epic tier (and thus above as well), the PCs are effectively twice as powerful as in the heroic tier when compared to same level monsters. So an elite monster in the epic tier is about as effective as a standard monster in the heroic tier. This needs taking into account when building encounters. So proper 4E Immortals would be so tricky that I have probably resigned myself to working on some epic tier pdfs. The 4E system itself is fantastic, but extending the PC classes (in their current format) into another tier would require hundreds of pages of material. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Handling godhood in 4E
Top