Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Handling Grenade-like Weapons with AoE/Splash Damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BuddyRich" data-source="post: 6528913" data-attributes="member: 8023"><p>So far Im really liking 5E but have come across an inconsistency of sorts and was wondering if there is a RAW way to handle it I am missing.</p><p></p><p>So in PHB you have Holy Water/Alchemists Fire which I assume to be vials of liquid that can be tossed at a foe. PHB says to handle them as improvised weapons, which infers a "to hit" roll against a target AC.</p><p></p><p>OTOH I am running the Kobold Trap Lord in B2 from the playtest who has a "fire bomb" which is all intents and purposes is a grenade. The DMG does have a section on explosives and it seems you can basically toss the grenade wherever you want and it hits everyone in its AoE with a saving throw to evade some of the damage. No "to hit" roll involved. This makes sense as you don't necessarily want to hit a specific target, just an area and let the blast get them.</p><p></p><p>Some of my players think I needed a "to hit" roll anyway, so I did, targeting the mage who happened to have the lowest AC, and hit, but then one player thought I needed a separate "to hit" to hit them as they were in the blast radius, which I disagreed with. They certainly got their saving throw to evade some damage but I wouldn't need to hit them, I wasn't targeting them.</p><p></p><p>Which brings up something that's always been silly. Take the same situation and call them spells. Any single target beam sort of spell generally requires a "to hit" roll against a target AC but a fireball always always hits it intended detonation point (be that a character or the square they occupy). 5E does nothing to change this. Personally I am fine with this. With a fireball I am not aiming for a specific character but an 5' square, its not moving or dodging, so its an easy target and its "magic". A beam usually requires it to hit a character for it to work, hitting the ground with the beam does nothing.</p><p></p><p>Throwing something OTOH would still require a bit of skill. I don't always hit the bocce when I toss something. So I could see requiring a to hit... but how to handle a miss on something that explodes? Chances are the intended target is still within the blast radius anyway, though it might be under thrown and also hit friendlies, etc. but that is asking for more complication (though perhaps fun as a once-off). Being more of rules-lite DM I want to just say grenade-like weapons hit their detonation point wherever its intended, but I want to be fair to the players. Are there rules I am missing on this so I can point them out to the one player who is more of a stickler. I can cite the DMG or the PHB to support either.</p></blockquote><p></p>
[QUOTE="BuddyRich, post: 6528913, member: 8023"] So far Im really liking 5E but have come across an inconsistency of sorts and was wondering if there is a RAW way to handle it I am missing. So in PHB you have Holy Water/Alchemists Fire which I assume to be vials of liquid that can be tossed at a foe. PHB says to handle them as improvised weapons, which infers a "to hit" roll against a target AC. OTOH I am running the Kobold Trap Lord in B2 from the playtest who has a "fire bomb" which is all intents and purposes is a grenade. The DMG does have a section on explosives and it seems you can basically toss the grenade wherever you want and it hits everyone in its AoE with a saving throw to evade some of the damage. No "to hit" roll involved. This makes sense as you don't necessarily want to hit a specific target, just an area and let the blast get them. Some of my players think I needed a "to hit" roll anyway, so I did, targeting the mage who happened to have the lowest AC, and hit, but then one player thought I needed a separate "to hit" to hit them as they were in the blast radius, which I disagreed with. They certainly got their saving throw to evade some damage but I wouldn't need to hit them, I wasn't targeting them. Which brings up something that's always been silly. Take the same situation and call them spells. Any single target beam sort of spell generally requires a "to hit" roll against a target AC but a fireball always always hits it intended detonation point (be that a character or the square they occupy). 5E does nothing to change this. Personally I am fine with this. With a fireball I am not aiming for a specific character but an 5' square, its not moving or dodging, so its an easy target and its "magic". A beam usually requires it to hit a character for it to work, hitting the ground with the beam does nothing. Throwing something OTOH would still require a bit of skill. I don't always hit the bocce when I toss something. So I could see requiring a to hit... but how to handle a miss on something that explodes? Chances are the intended target is still within the blast radius anyway, though it might be under thrown and also hit friendlies, etc. but that is asking for more complication (though perhaps fun as a once-off). Being more of rules-lite DM I want to just say grenade-like weapons hit their detonation point wherever its intended, but I want to be fair to the players. Are there rules I am missing on this so I can point them out to the one player who is more of a stickler. I can cite the DMG or the PHB to support either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Handling Grenade-like Weapons with AoE/Splash Damage?
Top