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General Tabletop Discussion
*Pathfinder & Starfinder
Handling Illusions and Spellcraft
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<blockquote data-quote="KarinsDad" data-source="post: 2158987" data-attributes="member: 2011"><p>"A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. (It is not a personalized mental impression.)"</p><p></p><p>It is NOT a mental impression, it is a visual image. Everyone should see the SAME visual image.</p><p></p><p>The visual image should be light. Nothing more, nothing less.</p><p></p><p>You should not be able to will it away anymore than you can will away a Darkness spell or a Daylight spell.</p><p></p><p>Having it be willed away DOES make it a mental impression. One that you can change by making your save (you now see a translucent outline instead of the figment).</p><p></p><p>You should be able to detect flaws in it though that others are not observant enough to detect, but you should not be able to see through it.</p><p></p><p></p><p>I do not know of another gaming system that allows you to see through illusions (although they might exist if they emulate DND) unless the illusions are mental illusions.</p><p></p><p>Purely visual illusions should be precisely that, visual.</p><p></p><p></p><p>How about an audible figment like Ghost Sound? Do you "hear" or "see" the outline of an audible figment??</p><p></p><p>How can you possibly define an outline of an audible figment???</p><p></p><p>According to RAW, that is precisely what happens for Ghost Sound: "A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline."</p><p></p><p>If you save versus Ghost Sound, do you see translucent outlines "of sound" streaming from the source in all directions??? What does that look like?</p><p></p><p></p><p>And why are Glamers not that way if Figments are??? The only real difference between a Glamer and a Figment is that Figments show something that is not there and Glamers hide something that is there. Why is the magic SO different? You can see through the Figment, but cannot see what is under the Glamer. Nonsensical.</p><p></p><p></p><p>The entire concept was not well thought out. It's a wart on an otherwise fine game and seriously hampers Illusion magic with regard to Figments.</p><p></p><p>PS. You should also be able to notice flaws in a Figment WITHOUT interacting with it. The save might be higher, but it should be possible. In fact, it should be a Spot check (or Listen check for an audible Figment) instead of a Will Save. Like I said, Figments were not well thought out at all.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2158987, member: 2011"] "A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. (It is not a personalized mental impression.)" It is NOT a mental impression, it is a visual image. Everyone should see the SAME visual image. The visual image should be light. Nothing more, nothing less. You should not be able to will it away anymore than you can will away a Darkness spell or a Daylight spell. Having it be willed away DOES make it a mental impression. One that you can change by making your save (you now see a translucent outline instead of the figment). You should be able to detect flaws in it though that others are not observant enough to detect, but you should not be able to see through it. I do not know of another gaming system that allows you to see through illusions (although they might exist if they emulate DND) unless the illusions are mental illusions. Purely visual illusions should be precisely that, visual. How about an audible figment like Ghost Sound? Do you "hear" or "see" the outline of an audible figment?? How can you possibly define an outline of an audible figment??? According to RAW, that is precisely what happens for Ghost Sound: "A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline." If you save versus Ghost Sound, do you see translucent outlines "of sound" streaming from the source in all directions??? What does that look like? And why are Glamers not that way if Figments are??? The only real difference between a Glamer and a Figment is that Figments show something that is not there and Glamers hide something that is there. Why is the magic SO different? You can see through the Figment, but cannot see what is under the Glamer. Nonsensical. The entire concept was not well thought out. It's a wart on an otherwise fine game and seriously hampers Illusion magic with regard to Figments. PS. You should also be able to notice flaws in a Figment WITHOUT interacting with it. The save might be higher, but it should be possible. In fact, it should be a Spot check (or Listen check for an audible Figment) instead of a Will Save. Like I said, Figments were not well thought out at all. [/QUOTE]
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