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General Tabletop Discussion
*Pathfinder & Starfinder
Handling Illusions and Spellcraft
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<blockquote data-quote="KarinsDad" data-source="post: 2159376" data-attributes="member: 2011"><p>House rules forums are for house rule (i.e. suggestions on how to change a system).</p><p></p><p>Rules forums are for not just for RAW, but also for how to adjudicate RAW when it is hard to adjudicate it.</p><p></p><p>For example, what does translucent outline mean for audible only figments? Or, if listening to an audible only figment is enough for interaction, is looking at a visual figment enough for interaction? And what is the range for interaction? Or, what happens in a dark room separated by a lit room by a figment of a wall for those who save in the dark room and those who do not?</p><p></p><p>How are these questions adjudicated, and further, how are they consistently adjudicated from game to game?</p><p></p><p></p><p></p><p>That is doubtful.</p><p></p><p>It is easy enough to fix with a few simple changes like:</p><p></p><p>1) Add touch (i.e. texture) components to Figments so that just touching it is not enough to save against it. It feels real. Give it a (very) slight hardness and some hit points if it has a touch component. You want to damage it, fine. But if it is not an illusion, you might damage your sword instead. If a Figment can have a Thermal component, why can it not have a touch component? What good is an illusion of an ice cube that is cold, but your hand goes through it?</p><p></p><p>2) Change Figments so that they work like Glamers with saves. If you save, you know it is an illusion, but that does not mean you can see through it. If you save and it has a touch component, that does not mean you can walk through it.</p><p></p><p>3) Give +10 to Figment save DCs for casual viewing/listening, +0 if carefully analyzed.</p><p></p><p>without throwing out the entire Vancian magic system. All WotC had to do is put some thought into it. There are probably other good solutions as well.</p><p></p><p>Problems solved. This even solves the "outline for audible only figments" and "what is enough interaction and at what range" and "what happens in a dark room" questions above.</p><p></p><p></p><p>But, the concept that Figments can be seen through is fine if Figments were mental illusions, but they supposedly are not. And the concept that 6th level Figments can effectively be dispelled (or at least ignored) by touching them is also bogus.</p><p></p><p>It's bad enough that True Seeing can automatically dispense with the entire school of Illusions without making Figments worthless if someone touches them.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2159376, member: 2011"] House rules forums are for house rule (i.e. suggestions on how to change a system). Rules forums are for not just for RAW, but also for how to adjudicate RAW when it is hard to adjudicate it. For example, what does translucent outline mean for audible only figments? Or, if listening to an audible only figment is enough for interaction, is looking at a visual figment enough for interaction? And what is the range for interaction? Or, what happens in a dark room separated by a lit room by a figment of a wall for those who save in the dark room and those who do not? How are these questions adjudicated, and further, how are they consistently adjudicated from game to game? That is doubtful. It is easy enough to fix with a few simple changes like: 1) Add touch (i.e. texture) components to Figments so that just touching it is not enough to save against it. It feels real. Give it a (very) slight hardness and some hit points if it has a touch component. You want to damage it, fine. But if it is not an illusion, you might damage your sword instead. If a Figment can have a Thermal component, why can it not have a touch component? What good is an illusion of an ice cube that is cold, but your hand goes through it? 2) Change Figments so that they work like Glamers with saves. If you save, you know it is an illusion, but that does not mean you can see through it. If you save and it has a touch component, that does not mean you can walk through it. 3) Give +10 to Figment save DCs for casual viewing/listening, +0 if carefully analyzed. without throwing out the entire Vancian magic system. All WotC had to do is put some thought into it. There are probably other good solutions as well. Problems solved. This even solves the "outline for audible only figments" and "what is enough interaction and at what range" and "what happens in a dark room" questions above. But, the concept that Figments can be seen through is fine if Figments were mental illusions, but they supposedly are not. And the concept that 6th level Figments can effectively be dispelled (or at least ignored) by touching them is also bogus. It's bad enough that True Seeing can automatically dispense with the entire school of Illusions without making Figments worthless if someone touches them. [/QUOTE]
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