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<blockquote data-quote="Neo" data-source="post: 171408" data-attributes="member: 4139"><p>I have run large Group games for years on and off, the knack (and trust me it is a knack and not one which always works) is to keep things moving, and change the focus of attention to a different player frequently.</p><p></p><p>If you can keep them active and keep them focused, then distractions don't become a problem.</p><p></p><p>Leave one lot pondering a question while moving on to the rest, but change the focus as i say every few minutes don;t give them a chane to get so relaxed their mind wanders off topic.</p><p></p><p>comabts aren;t really a problem, sure they slow down, but one or 2 combat encounters each session for a large group should be about max anyways.</p><p></p><p>Another good trick for combats with large groups is the use of miniatures, as usually while one person is doing their thing, the rest are working out where they will move too and what they'll be doing.</p><p></p><p>and final piece of advice ensure the Roleplay awards vary for those that kept focused and "on topic" compared to those who got distracted and in the process started distracting others, in this way after a session or two of getting a hundred or more LESS Xp than eveyrone else they'll soon catch on, and make a point of keeping focused.</p></blockquote><p></p>
[QUOTE="Neo, post: 171408, member: 4139"] I have run large Group games for years on and off, the knack (and trust me it is a knack and not one which always works) is to keep things moving, and change the focus of attention to a different player frequently. If you can keep them active and keep them focused, then distractions don't become a problem. Leave one lot pondering a question while moving on to the rest, but change the focus as i say every few minutes don;t give them a chane to get so relaxed their mind wanders off topic. comabts aren;t really a problem, sure they slow down, but one or 2 combat encounters each session for a large group should be about max anyways. Another good trick for combats with large groups is the use of miniatures, as usually while one person is doing their thing, the rest are working out where they will move too and what they'll be doing. and final piece of advice ensure the Roleplay awards vary for those that kept focused and "on topic" compared to those who got distracted and in the process started distracting others, in this way after a session or two of getting a hundred or more LESS Xp than eveyrone else they'll soon catch on, and make a point of keeping focused. [/QUOTE]
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