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Handling maps in your game
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<blockquote data-quote="Zulithe" data-source="post: 1637381" data-attributes="member: 4708"><p>I've been a DM on and off for about 8 years, sometimes with as much as 18 months in between sessions (finding a playerbase when everyone is busy with school, work and blossoming families has provided many hurdles), and one thing that I have found awkward is the usage of maps while gaming. I just am not sure of the right way to go about using them in my campaign.</p><p> </p><p> Let's say your players are ready to delve into a dungeon. Do you give them the map you created, or maybe a cruder version (perhaps aquired from an NPC)? Do you put it on the table and try to cover up the areas they haven't yet explored? Do you get one of the players to "map" the areas as the party progresses (which has went pretty poorly for my players, sadly)</p><p> </p><p> Same thing goes for towns. Should they be given access to a town map (or map it themselves) assuming that it is a place of at least moderate importance to the plot?</p><p> </p><p> I guess I'm really just fishing for ideas ... how do maps fit into your campaign, do they play a major role in your sessions, would you encourage players to map out areas even if none of your players seem to be apt at doing so, and if none are, then how can you make up for this weakness (rather it be theirs or my own inability to describe the information in an easily mapable form)?</p></blockquote><p></p>
[QUOTE="Zulithe, post: 1637381, member: 4708"] I've been a DM on and off for about 8 years, sometimes with as much as 18 months in between sessions (finding a playerbase when everyone is busy with school, work and blossoming families has provided many hurdles), and one thing that I have found awkward is the usage of maps while gaming. I just am not sure of the right way to go about using them in my campaign. Let's say your players are ready to delve into a dungeon. Do you give them the map you created, or maybe a cruder version (perhaps aquired from an NPC)? Do you put it on the table and try to cover up the areas they haven't yet explored? Do you get one of the players to "map" the areas as the party progresses (which has went pretty poorly for my players, sadly) Same thing goes for towns. Should they be given access to a town map (or map it themselves) assuming that it is a place of at least moderate importance to the plot? I guess I'm really just fishing for ideas ... how do maps fit into your campaign, do they play a major role in your sessions, would you encourage players to map out areas even if none of your players seem to be apt at doing so, and if none are, then how can you make up for this weakness (rather it be theirs or my own inability to describe the information in an easily mapable form)? [/QUOTE]
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