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Handling maps in your game
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<blockquote data-quote="Doc_Klueless" data-source="post: 1637463" data-attributes="member: 261"><p>In Face-to-face games, I map it out for the players on a "battlemap" which is discarded/erased when they leave the area or space is needed. It's their job to keep a record of what they've seen. I do NOT redraw the map again. I have separate sheets of individual rooms if they are needed for a reoccuring battle in a room they've already been through.</p><p> </p><p> I hand out a map to towns/cities. It should be noted that, depending on the size of the town/city, individual buildings are NOT noted. For example, a city would only have city <em>blocks</em> noted while a small town (20 or less buildings) would have every building mapped but not labeled. I do not label buildings, that's the players' job as they explore the town. </p><p> </p><p>Maps are very important in my campaigns (despite it's kick-in-the-door, hack-slash, gather-the-treasure mentality) as it's a dynamic world and there is a chance the characters will revisit important places (cities/towns/citadels/castles/etc). Individual "dungeon" maps need not be kept/aren't that important as chance of revisiting them are slim to none. </p><p></p><p>I would <em>encourage</em> it, but would not force it. I <em><strong>HATE</strong></em> it when I'm forced to do something I don't enjoy/am not good at, so I use that frame of mind with my players.</p><p></p><p>I'd map it for them myself, but I wouldn't let them keep a copy unless they made it themselves (which is what I currently do).</p><p></p><p>For On-Line gaming, I use Kloogeworks, push-to-talk, etc., so that's a whole other thread/topic which I currently don't have time to go into... (I'm off to the movies in a few minutes!)</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 1637463, member: 261"] In Face-to-face games, I map it out for the players on a "battlemap" which is discarded/erased when they leave the area or space is needed. It's their job to keep a record of what they've seen. I do NOT redraw the map again. I have separate sheets of individual rooms if they are needed for a reoccuring battle in a room they've already been through. I hand out a map to towns/cities. It should be noted that, depending on the size of the town/city, individual buildings are NOT noted. For example, a city would only have city [i]blocks[/i] noted while a small town (20 or less buildings) would have every building mapped but not labeled. I do not label buildings, that's the players' job as they explore the town. Maps are very important in my campaigns (despite it's kick-in-the-door, hack-slash, gather-the-treasure mentality) as it's a dynamic world and there is a chance the characters will revisit important places (cities/towns/citadels/castles/etc). Individual "dungeon" maps need not be kept/aren't that important as chance of revisiting them are slim to none. I would [i]encourage[/i] it, but would not force it. I [i][b]HATE[/b][/i] it when I'm forced to do something I don't enjoy/am not good at, so I use that frame of mind with my players. I'd map it for them myself, but I wouldn't let them keep a copy unless they made it themselves (which is what I currently do). For On-Line gaming, I use Kloogeworks, push-to-talk, etc., so that's a whole other thread/topic which I currently don't have time to go into... (I'm off to the movies in a few minutes!) [/QUOTE]
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