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Handling maps in your game
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<blockquote data-quote="Neo" data-source="post: 1637801" data-attributes="member: 4139"><p>Regional Maps I let them buy a map in town and then effectively allow them to use the main overland overview map that the setting provides (e.g. FRCG's map).</p><p></p><p>Town Maps if one exists I scan it and remove or add what I need them to know about usually significant land marks and points of reference such as the tavern they're staying at etc..</p><p></p><p>Dungeon Maps... well in days of old when there were only straight corridors and square rooms <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I made them map themselves based on description.. however now I provide a pad of graph paper and add what they can see on as they explore... leaving off all things they miss, do not discover or do not explore of course..</p><p></p><p>For combats we use a home made battlemat thin bit of wood with 1 inch squares marked on and then I think it was clingfilm (surround wrap) stretched over it. It is sturdy and clear and allows markers to be used on it and washed off easy enough for drawing on walls, doors, marking peoples positions at the end of a session etc... We use miniatures on the battlemat for combats.</p></blockquote><p></p>
[QUOTE="Neo, post: 1637801, member: 4139"] Regional Maps I let them buy a map in town and then effectively allow them to use the main overland overview map that the setting provides (e.g. FRCG's map). Town Maps if one exists I scan it and remove or add what I need them to know about usually significant land marks and points of reference such as the tavern they're staying at etc.. Dungeon Maps... well in days of old when there were only straight corridors and square rooms :D I made them map themselves based on description.. however now I provide a pad of graph paper and add what they can see on as they explore... leaving off all things they miss, do not discover or do not explore of course.. For combats we use a home made battlemat thin bit of wood with 1 inch squares marked on and then I think it was clingfilm (surround wrap) stretched over it. It is sturdy and clear and allows markers to be used on it and washed off easy enough for drawing on walls, doors, marking peoples positions at the end of a session etc... We use miniatures on the battlemat for combats. [/QUOTE]
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