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Handling maps in your game
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<blockquote data-quote="Woas" data-source="post: 1639303" data-attributes="member: 16317"><p>Hey everyone.</p><p></p><p>I love maps, even though I don't use them nearly as much as I would like to. I really like those professional looking maps that come out of those computer programs like CCPro and Fractal Mapper. However, when you make maps on the computer, you are limited to 8x11 sized maps. I have been known to make 'world' maps for the campaign that are on 28 inch x 32 inch paper.</p><p></p><p>As far as other maps? I picked up some poster-board sized pieces of dry erase surface and use that as my battlemat. I slaved over it with an Industrial Strengthed Sharpie marker on the back making a grid. It works great. I try not to draw the map until the party is already in combat. Prior to this I use discription as much as possible. This is because if I drew the room they were fighting in (like, in a dungeon) then they would know that combat is on the way. For mapping the dungeon overall so the party knows where their going I use the every hand 'Line Map'. Its a very basic, abstract map that doesn't show any scale, but allows the players to know which direction they go. Basically hallways are lines and rooms are circles, no matter how long or big they are.</p></blockquote><p></p>
[QUOTE="Woas, post: 1639303, member: 16317"] Hey everyone. I love maps, even though I don't use them nearly as much as I would like to. I really like those professional looking maps that come out of those computer programs like CCPro and Fractal Mapper. However, when you make maps on the computer, you are limited to 8x11 sized maps. I have been known to make 'world' maps for the campaign that are on 28 inch x 32 inch paper. As far as other maps? I picked up some poster-board sized pieces of dry erase surface and use that as my battlemat. I slaved over it with an Industrial Strengthed Sharpie marker on the back making a grid. It works great. I try not to draw the map until the party is already in combat. Prior to this I use discription as much as possible. This is because if I drew the room they were fighting in (like, in a dungeon) then they would know that combat is on the way. For mapping the dungeon overall so the party knows where their going I use the every hand 'Line Map'. Its a very basic, abstract map that doesn't show any scale, but allows the players to know which direction they go. Basically hallways are lines and rooms are circles, no matter how long or big they are. [/QUOTE]
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