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Handling maps in your game
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<blockquote data-quote="Woas" data-source="post: 1641708" data-attributes="member: 16317"><p>printing maps on multiple pages is available, however I don't prefer it because then you have to tape all the sections together, and I don't really like that.</p><p></p><p>Having the party map where they are isn't hard. You just have to think abstract/shorthand. The line map I mentioned is very handy because of that. All it uses is lines and boxes for hallways and rooms.</p><p>For example, take a very simple dungeon design: The entrance is a 10x10 room with a hallway to the east that runs 50 feet to a 40x40 room. The hallway splits in the middle north and south. However the party decides to just go straight. The map would look something like:</p><p></p><p>[]---+---[]</p><p></p><p>And thats it. There isn't any need to scale the 10x10 room with the 40x40 room. If there is something special that you need to remember in a room or hallway like a trap or something, just put a star down and write a little note. It comes in handy and works pretty good.</p></blockquote><p></p>
[QUOTE="Woas, post: 1641708, member: 16317"] printing maps on multiple pages is available, however I don't prefer it because then you have to tape all the sections together, and I don't really like that. Having the party map where they are isn't hard. You just have to think abstract/shorthand. The line map I mentioned is very handy because of that. All it uses is lines and boxes for hallways and rooms. For example, take a very simple dungeon design: The entrance is a 10x10 room with a hallway to the east that runs 50 feet to a 40x40 room. The hallway splits in the middle north and south. However the party decides to just go straight. The map would look something like: []---+---[] And thats it. There isn't any need to scale the 10x10 room with the 40x40 room. If there is something special that you need to remember in a room or hallway like a trap or something, just put a star down and write a little note. It comes in handy and works pretty good. [/QUOTE]
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