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General Tabletop Discussion
*TTRPGs General
Handling maps in your game
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<blockquote data-quote="RFisher" data-source="post: 1642055" data-attributes="member: 3608"><p>I do not give the players a map of a dungeon unless the characters have managed to acquire one, which rarely happens. Maps characters find will often be incomplete, incorrect, and/or crude.</p><p> </p><p></p><p></p><p>No. Although I have been known to use a battlemat for combat on occasion, so I might draw out bits of it.</p><p> </p><p></p><p></p><p>Whether the players map or not is completely up to them. If the players insist on making a detailed map, it will take their characters an appropriate amount of time.</p><p></p><p>When I'm playing, I generally make very crude maps. Lines for hallways, boxes for rooms, that sort of thing. Distances aren't usually terribly important. The point is only to try to keep track of where we've been & how to get out.</p><p> </p><p></p><p></p><p>I would give out a town map, although it again would generally only be as accurate & detailed as the characters could obtain. I generally assume that maps (especially of towns) are not very common, but an inhabitant could sketch out something rough just like I could sketch out a rough map of my town.</p><p></p><p>And sometimes I do sketch out maps of game towns roughly on a player's request. I may not have a map of the place at all until then.</p><p> </p><p>I've only had players request a regional map. For towns geography seldom matters & for dungeons they've been happy with descriptions.</p></blockquote><p></p>
[QUOTE="RFisher, post: 1642055, member: 3608"] I do not give the players a map of a dungeon unless the characters have managed to acquire one, which rarely happens. Maps characters find will often be incomplete, incorrect, and/or crude. No. Although I have been known to use a battlemat for combat on occasion, so I might draw out bits of it. Whether the players map or not is completely up to them. If the players insist on making a detailed map, it will take their characters an appropriate amount of time. When I'm playing, I generally make very crude maps. Lines for hallways, boxes for rooms, that sort of thing. Distances aren't usually terribly important. The point is only to try to keep track of where we've been & how to get out. I would give out a town map, although it again would generally only be as accurate & detailed as the characters could obtain. I generally assume that maps (especially of towns) are not very common, but an inhabitant could sketch out something rough just like I could sketch out a rough map of my town. And sometimes I do sketch out maps of game towns roughly on a player's request. I may not have a map of the place at all until then. I've only had players request a regional map. For towns geography seldom matters & for dungeons they've been happy with descriptions. [/QUOTE]
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