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Handling maps in your game
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<blockquote data-quote="mindy from fluid" data-source="post: 1642606" data-attributes="member: 19282"><p><strong>Dundjinni - a mapping program to consider</strong></p><p></p><p>Depending on your budget, you might consider the mapping program that we produce, Dundjinni.</p><p></p><p>It allows you to create maps larger than 8x11 inches, since it can tile the output (so you can then cut off hte borders and tape the pieces together to create a large battle map). It also lets you hide traps, secret doors, etc on the battle map but print them on the 1/4 inch grid reference map that you, as GM, use.</p><p></p><p>You can check out a free demo at <a href="http://www.dundjinni.com" target="_blank">www.dundjinni.com</a>. And while you're there, check out some of the user <a href="http://www.dundjinni.com/forums/forum_topics.asp?FID=6" target="_blank">maps</a> and <a href="http://www.dundjinni.com/forums/forum_topics.asp?FID=8" target="_blank">artwork</a> posted in our forums.</p></blockquote><p></p>
[QUOTE="mindy from fluid, post: 1642606, member: 19282"] [b]Dundjinni - a mapping program to consider[/b] Depending on your budget, you might consider the mapping program that we produce, Dundjinni. It allows you to create maps larger than 8x11 inches, since it can tile the output (so you can then cut off hte borders and tape the pieces together to create a large battle map). It also lets you hide traps, secret doors, etc on the battle map but print them on the 1/4 inch grid reference map that you, as GM, use. You can check out a free demo at [url]www.dundjinni.com[/url]. And while you're there, check out some of the user [URL=http://www.dundjinni.com/forums/forum_topics.asp?FID=6]maps[/URL] and [URL=http://www.dundjinni.com/forums/forum_topics.asp?FID=8]artwork[/URL] posted in our forums. [/QUOTE]
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