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General Tabletop Discussion
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Handling PC Strongholds
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<blockquote data-quote="kigmatzomat" data-source="post: 1726796" data-attributes="member: 9254"><p>Repair costs depend on the damages. If you have some free cash and don't have the Stronghold Builder's guide, I'd suggest getting Magical Medieval Society: Western Europe. It has a *very* clean and effective structure building system that also provides construction time based on what you're doing. Updates and repairs are pretty simple; decide what percent of the original is still there and move on with life. </p><p>So far it's been pretty close to SBG as far as prices go, close enough that only gamer mentats will notice. </p><p></p><p>I'd wager you'll spend over a year doing doing a total makeover and over a month to non-magically fix the walls. </p><p></p><p>I'm not all that familiar with modern FR (last time I played was the Time of Troubles when 2e came out) but were I you I'd direct your players to the regional duke/count instead of the king. Unless, you know, the king already knows them. Start lowish in beauracracies so you have room to appeal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Like Len said, be sure you have plots in mind. The "keep on the borderlands" has lots of potential but few people can manage it for too long. Make the challenges reasonable and varied.</p><p></p><p>-chokers and rats leave the mine and invade the keep because something bigger has invaded the mine. First the PCs have to get rid of the chokers, then the workers demand a proper rat catcher (requiring a trip to a city and enticing one to come back), then they deal with the thing in the mine. </p><p></p><p>-The chokers killed off some of the local predators (wolves likely) and a dire bear has expanded his terrritory and taking a liking to horse meat. The teamsters are up in arms. Further complicating the problem, the dire bear is equipped with magic items and appears to be the Animal Companion of a fairly high level druid living in the next valley over.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1726796, member: 9254"] Repair costs depend on the damages. If you have some free cash and don't have the Stronghold Builder's guide, I'd suggest getting Magical Medieval Society: Western Europe. It has a *very* clean and effective structure building system that also provides construction time based on what you're doing. Updates and repairs are pretty simple; decide what percent of the original is still there and move on with life. So far it's been pretty close to SBG as far as prices go, close enough that only gamer mentats will notice. I'd wager you'll spend over a year doing doing a total makeover and over a month to non-magically fix the walls. I'm not all that familiar with modern FR (last time I played was the Time of Troubles when 2e came out) but were I you I'd direct your players to the regional duke/count instead of the king. Unless, you know, the king already knows them. Start lowish in beauracracies so you have room to appeal. :) Like Len said, be sure you have plots in mind. The "keep on the borderlands" has lots of potential but few people can manage it for too long. Make the challenges reasonable and varied. -chokers and rats leave the mine and invade the keep because something bigger has invaded the mine. First the PCs have to get rid of the chokers, then the workers demand a proper rat catcher (requiring a trip to a city and enticing one to come back), then they deal with the thing in the mine. -The chokers killed off some of the local predators (wolves likely) and a dire bear has expanded his terrritory and taking a liking to horse meat. The teamsters are up in arms. Further complicating the problem, the dire bear is equipped with magic items and appears to be the Animal Companion of a fairly high level druid living in the next valley over. [/QUOTE]
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