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Handling Sharn
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<blockquote data-quote="cmanos" data-source="post: 2381594" data-attributes="member: 25472"><p>I think the idea of Sharn, as with any of the new city books they will come out with, I have a feeling, is that the characters say what they are looking for.....i.e. "We are looking for an alchemist shop in Copper Arch. Alchemist is an exotic trade, Copper Arch has an 11 for their Exotic Trade entry, meaning they have 11 exotic trades in the district, with a 5% chance of the business being the one they are looking for.</p><p></p><p>You can go through the hassle of filling it all out before hand, risking your PC's never reaching any of the districts you have planned out, or you can roll with it. </p><p></p><p>Sharn is huge. Thats the big thing. Characters are going to quickly learn that Knowledge(local) and Gather Information are your friend when looking for things in Sharn. You don't have to, and shouldn't, detail out the whole city. The city is very dynamic. Businesses close, housing complexes burn, new restaurants open.</p><p></p><p>Once the characters DO find things they ar looking for....say Basalt's Mage Crafted Warforged Body Shop and Detailing in Vallia Towers, You can say it stays there or has closed when they next go to visit.</p><p></p><p></p><p>Also, they way I would run it, unless you really feel like micromanaging, is fast forward to the place they need to be. Say they need to meet an potential client in a bar in Clifftop, unless you want to make them wander through every district and roleplay every minute out, fast forward to Clifftop, give them a brief description and say "There is a tavern over here, a restaurant over here and some shops over here." If they ask for more details, make them up, or have a small list of things that COULD be there.... </p><p></p><p>As you get more experienced with Sharn, it will take on a life of it's own, as Seattle has in several of our Shadowrun Campaigns. I'm dying to bring Dante's Inferno to Sharn....</p></blockquote><p></p>
[QUOTE="cmanos, post: 2381594, member: 25472"] I think the idea of Sharn, as with any of the new city books they will come out with, I have a feeling, is that the characters say what they are looking for.....i.e. "We are looking for an alchemist shop in Copper Arch. Alchemist is an exotic trade, Copper Arch has an 11 for their Exotic Trade entry, meaning they have 11 exotic trades in the district, with a 5% chance of the business being the one they are looking for. You can go through the hassle of filling it all out before hand, risking your PC's never reaching any of the districts you have planned out, or you can roll with it. Sharn is huge. Thats the big thing. Characters are going to quickly learn that Knowledge(local) and Gather Information are your friend when looking for things in Sharn. You don't have to, and shouldn't, detail out the whole city. The city is very dynamic. Businesses close, housing complexes burn, new restaurants open. Once the characters DO find things they ar looking for....say Basalt's Mage Crafted Warforged Body Shop and Detailing in Vallia Towers, You can say it stays there or has closed when they next go to visit. Also, they way I would run it, unless you really feel like micromanaging, is fast forward to the place they need to be. Say they need to meet an potential client in a bar in Clifftop, unless you want to make them wander through every district and roleplay every minute out, fast forward to Clifftop, give them a brief description and say "There is a tavern over here, a restaurant over here and some shops over here." If they ask for more details, make them up, or have a small list of things that COULD be there.... As you get more experienced with Sharn, it will take on a life of it's own, as Seattle has in several of our Shadowrun Campaigns. I'm dying to bring Dante's Inferno to Sharn.... [/QUOTE]
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