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<blockquote data-quote="Lord Pendragon" data-source="post: 805206" data-attributes="member: 707"><p>Thus far, I haven't had one of my players gain a cohort, but I have thought about how I'd handle it.  I think that I'd follow the example of some of the DMs I've read in the Story Hour forum.</p><p></p><p>Basically, I'd allow the player to control the cohort, but reserve the right to veto any actions I felt veered too far from what I believed the cohort should be doing.   Then so long as the player is doing a good job of playing the cohort, I don't interfere.  Only if the player starts abusing the cohort would I need to step in and correct things.</p><p></p><p>"No Bob, your cohort would not just give your PC all of his share of the treasure." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 805206, member: 707"] Thus far, I haven't had one of my players gain a cohort, but I have thought about how I'd handle it. I think that I'd follow the example of some of the DMs I've read in the Story Hour forum. Basically, I'd allow the player to control the cohort, but reserve the right to veto any actions I felt veered too far from what I believed the cohort should be doing. Then so long as the player is doing a good job of playing the cohort, I don't interfere. Only if the player starts abusing the cohort would I need to step in and correct things. "No Bob, your cohort would not just give your PC all of his share of the treasure." :D [/QUOTE]
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