Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Handling Skill Challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7193058" data-attributes="member: 97077"><p>There are no "skill challenges" in D&D 5e like there were in D&D 4e. Nothing formal, anyway.</p><p></p><p>As for how I handle similar things, I describe the situation. The players say what they want to do. I narrate the results. Sometimes I call for a check when the outcome is uncertain. A player NEVER asks to make a check. Why would they want to roll a fickle d20 because, as you say, "backing up your roleplaying with actual die rolls can give you wavering results..."? It's better for them to just state a goal and approach appropriate to the situation with the aim of achieving automatic success.</p><p></p><p>To ensure that all the players participate, the DM just has to frame the situation as it unfolds from the perspective of particular characters and ask "What do you do?" Then just do as I said above. This keeps the spotlight evenly balanced, more or less, throughout the challenge.</p></blockquote><p></p>
[QUOTE="iserith, post: 7193058, member: 97077"] There are no "skill challenges" in D&D 5e like there were in D&D 4e. Nothing formal, anyway. As for how I handle similar things, I describe the situation. The players say what they want to do. I narrate the results. Sometimes I call for a check when the outcome is uncertain. A player NEVER asks to make a check. Why would they want to roll a fickle d20 because, as you say, "backing up your roleplaying with actual die rolls can give you wavering results..."? It's better for them to just state a goal and approach appropriate to the situation with the aim of achieving automatic success. To ensure that all the players participate, the DM just has to frame the situation as it unfolds from the perspective of particular characters and ask "What do you do?" Then just do as I said above. This keeps the spotlight evenly balanced, more or less, throughout the challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Handling Skill Challenges
Top