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General Tabletop Discussion
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Handling spells that take a long time at the table?
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<blockquote data-quote="Tony Vargas" data-source="post: 7837082" data-attributes="member: 996"><p>Well, never running cyberpunk or shadowrun, of course.</p><p>More generally...</p><p></p><ul> <li data-xf-list-type="ul">getting back to everyone else frequently, with something for them to do.</li> <li data-xf-list-type="ul">killing the halfling theif while he's out scouting alone.</li> <li data-xf-list-type="ul">focusing on the results instead of the process. (Hand him the map. Continue The adventure and feed information from the scouting scene as it becomes relevant.)</li> </ul><p>Yes. That way, instead of consuming a huge chunk of time and losing momentum, it's integrated and moving things along.</p><p></p><p>* approach it top down: what is the point? The goal/objective? What is everyone else doing to achieve it? Focus on progress towards that objective. If one PC uses a spell to search for a missing artifact, and doesn't find it, that's it. Next idea.</p><p></p><p> I had a geeling, from past conversations. Well done, then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>No, I suppose j might've held the overhead map back until they did something to get it.</p><p></p><p>One thing I learned from running M:tA is that excessive information-gathering needn't de-rail a plot if you can position it to hook & drive the plot, instead.</p><p></p><p>Again, it depends on what they're after, or what you want them to find. Let the uberspell open that door - quickly - and get to doing things the other side of it. Treat these spells more as enablers of facing the challenge, rather than solutions to overcome it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7837082, member: 996"] Well, never running cyberpunk or shadowrun, of course. More generally... [LIST] [*]getting back to everyone else frequently, with something for them to do. [*]killing the halfling theif while he's out scouting alone. [*]focusing on the results instead of the process. (Hand him the map. Continue The adventure and feed information from the scouting scene as it becomes relevant.) [/LIST] Yes. That way, instead of consuming a huge chunk of time and losing momentum, it's integrated and moving things along. * approach it top down: what is the point? The goal/objective? What is everyone else doing to achieve it? Focus on progress towards that objective. If one PC uses a spell to search for a missing artifact, and doesn't find it, that's it. Next idea. I had a geeling, from past conversations. Well done, then. :) No, I suppose j might've held the overhead map back until they did something to get it. One thing I learned from running M:tA is that excessive information-gathering needn't de-rail a plot if you can position it to hook & drive the plot, instead. Again, it depends on what they're after, or what you want them to find. Let the uberspell open that door - quickly - and get to doing things the other side of it. Treat these spells more as enablers of facing the challenge, rather than solutions to overcome it. [/QUOTE]
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Handling spells that take a long time at the table?
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