Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Handling the Orc Horde as a key setting element
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 8831360" data-attributes="member: 52734"><p>Looking back, I've always seen orcs as a sort of locust swarm. In small numbers, they hunt and raid the wilderness. In these tiny groups, they're simply living off the land, and they may raid a settlement or two if its easy pickings. Otherwise, they hunt, fish and otherwise live off the land. Just don't get into their way - humanoids are just as viable a food source as a deer or rabbit in orc eyes, if they can catch you and they're hungry enough.</p><p></p><p>The problem comes when they start to grow large in numbers. They become capable of taking on larger prey, and the wilderness can no longer sustain them. Instead of occasional raids on a lone settlement, they start to become dependent on raiding larger communities and their stockpiles. They're literally feeding an army on the march.</p><p></p><p>Humans generally only encounter orcs when they come a'raiding, so, of course they huddle behind their city walls and fear the next orc attack. Same for dwarves, who only have interactions when orcs come to raid and despoil underground dwarven fortresses. Elves have a longer view - they share the woods and wilderness with orcs and know they're only dangerous when they grow in number. The elves "prune" what they can, but otherwise watch the orcs from a distance - though orcs are not overtly dangerous in small groups, there's no reason for the elves to openly subject themselves to retaliation for past "pruning" or make themselves an easy target for a hungry orc.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8831360, member: 52734"] Looking back, I've always seen orcs as a sort of locust swarm. In small numbers, they hunt and raid the wilderness. In these tiny groups, they're simply living off the land, and they may raid a settlement or two if its easy pickings. Otherwise, they hunt, fish and otherwise live off the land. Just don't get into their way - humanoids are just as viable a food source as a deer or rabbit in orc eyes, if they can catch you and they're hungry enough. The problem comes when they start to grow large in numbers. They become capable of taking on larger prey, and the wilderness can no longer sustain them. Instead of occasional raids on a lone settlement, they start to become dependent on raiding larger communities and their stockpiles. They're literally feeding an army on the march. Humans generally only encounter orcs when they come a'raiding, so, of course they huddle behind their city walls and fear the next orc attack. Same for dwarves, who only have interactions when orcs come to raid and despoil underground dwarven fortresses. Elves have a longer view - they share the woods and wilderness with orcs and know they're only dangerous when they grow in number. The elves "prune" what they can, but otherwise watch the orcs from a distance - though orcs are not overtly dangerous in small groups, there's no reason for the elves to openly subject themselves to retaliation for past "pruning" or make themselves an easy target for a hungry orc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Handling the Orc Horde as a key setting element
Top