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Handling the Orc Horde as a key setting element
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<blockquote data-quote="J-H" data-source="post: 8831513" data-attributes="member: 7020951"><p>Not all societies will have librarians, judges, and jails.</p><p></p><p>Consider drawing from the war-making strategies of the Cherokee and other native Americans. My source material for this is my memory of a 50 minute lecture on warfighting and goals that I watched more than 6 months ago. If I could find the link, I'd add it. I am pretty sure he was discussing Cherokee.</p><p>In short, the historian's point was this:</p><p>-Hunting was a key source of food security for them.</p><p>-Hunting sustainably required a large area of space.</p><p>-If you drew a map of their lands, it would look like a pair of concentric circles. The inner circle would be the area that they lived in (possibly nomadic with several camps based on time of year), and the outer circle would encompass all of the hunting grounds that they would draw on to support the inner area. If someone else moved into these areas, it would impact their food security...so they considered it "theirs".</p><p>-These outer areas would not show any indication of property ownership (walls, houses, boundary markers, etc.). Spot where the conflict will come from when colonists move into the area!</p><p>-To preserve the hunting grounds needed to support their people, or to expand their hunting grounds, they would not go to war in the sense we think of, with forming up an army, having big battles, and going for a decisive political/military defeat. Instead, their method of warfare was deterrent warfare: Lots of small raids. Steal a horse, kill two people, burn a house, spoil food stores, kill some livestock.... whatever it takes to make life unpleasant for any intruders into THEIR hunting grounds. Eventually, the pressure of raids makes it so unpleasant that the intruders leave, and their hunting ground is secure.</p><p></p><p>This happens without central leadership, command and control, judges, jails, or sheriffs.</p><p></p><p>To the uninformed, this looks like savage raiders randomly attacking and/or stealing from people moving into ignored, unused, unclaimed land.</p><p></p><p>And that's why the orcs keep raiding the civilized areas. They are trying to make them GO AWAY. Want peace? Leave.</p><p></p><p>Good luck resolving that conflict without bloodshed.</p></blockquote><p></p>
[QUOTE="J-H, post: 8831513, member: 7020951"] Not all societies will have librarians, judges, and jails. Consider drawing from the war-making strategies of the Cherokee and other native Americans. My source material for this is my memory of a 50 minute lecture on warfighting and goals that I watched more than 6 months ago. If I could find the link, I'd add it. I am pretty sure he was discussing Cherokee. In short, the historian's point was this: -Hunting was a key source of food security for them. -Hunting sustainably required a large area of space. -If you drew a map of their lands, it would look like a pair of concentric circles. The inner circle would be the area that they lived in (possibly nomadic with several camps based on time of year), and the outer circle would encompass all of the hunting grounds that they would draw on to support the inner area. If someone else moved into these areas, it would impact their food security...so they considered it "theirs". -These outer areas would not show any indication of property ownership (walls, houses, boundary markers, etc.). Spot where the conflict will come from when colonists move into the area! -To preserve the hunting grounds needed to support their people, or to expand their hunting grounds, they would not go to war in the sense we think of, with forming up an army, having big battles, and going for a decisive political/military defeat. Instead, their method of warfare was deterrent warfare: Lots of small raids. Steal a horse, kill two people, burn a house, spoil food stores, kill some livestock.... whatever it takes to make life unpleasant for any intruders into THEIR hunting grounds. Eventually, the pressure of raids makes it so unpleasant that the intruders leave, and their hunting ground is secure. This happens without central leadership, command and control, judges, jails, or sheriffs. To the uninformed, this looks like savage raiders randomly attacking and/or stealing from people moving into ignored, unused, unclaimed land. And that's why the orcs keep raiding the civilized areas. They are trying to make them GO AWAY. Want peace? Leave. Good luck resolving that conflict without bloodshed. [/QUOTE]
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